
Enhancing Your Game | Inside Unreal
Andreas Suika is joining us to cover some tips, tricks, and techniques that you can use to enhance your game. Tweening, Camera Shakes, Audio, and Haptics are all great ways to improve the player's experience. We'll also take a look at Editor Utility Widgets, Physics Assets, and Control Rig! This is a casual stream where we'll jump between projects to demonstrate and discuss.
ANNOUNCEMENT POST
https://forums.unrealengine.com/unreal-engine/events/1873784
**TIMESTAMPS**
00:00 Countdown
02:05 News
04:25 Karma Earners
04:42 Community Spotlights
05:59 Inside Unreal Graphic Intro
06:17 Stream Introduction and Overview
07:45 Driving the Meerkat Avatar
14:15 Camera Shake with Example
21:58 Animation Notifier
25:22 Skeletal Mesh Slicing Plane & Material Functions
38:40 Mood Parameter with Materials/FlipBook/AnimCurves
43:06 Control Rig Curve Container
47:57 Prototyping and Niagara Examples
54:39 AnimationGraph for 'Handholding' Example and Blueprint for Character
1:00:26 Camera Control and Materials Masks
1:05:42 Color Change Use Case
1:07:50 Tile Map Generation and Data Assets
1:12:00 UMG Widgets
1:14:40 Exposing the Buttons to Detail Panel
1:16:25 Blueprint Library Function in C++ Brief Look
1:19:34 Formatted CSV file
1:24:00 Sound Notifiers in Animations using Notifiers
1:28:20 Physic Assets
1:31:45 Gummy Bear Cannons
1:33:50 Gummy Bear Breakdown and Tips and Tricks in Physics Assets
1:39:40 Material Breakdown
1:41:00 Dynamic Animations
1:45:12 Virtual Texturing
1:52:30 Environment Light Mixer
1:54:57 Chat Participation Project - Virtual Twitch Chat
2:09:23 Questions and Answers Session
2:16:39 Information and Stream Wrap Up
TRANSCRIPT
https://epicgames.box.com/s/81xm7p8mpy9p78ba3audik54hg71fvxc