Ep67 - Houston, We Have a Freshness Problem - Factorio Space Age Expand-a-Base
In this episode, we discover that even though we are producing 72 SPM (science per minute) worth of agricultural science, we are getting much less effective SPM through the labs back on Nauvis. What gives? TIL: Ag science packs only last as long as their freshness percentage, and we're delivering nearly half-spoiled science to Nauvis. It's time to start embarking on a freshness challenge. First off: making ship deliveries of only 1k science instead of waiting around for 2k to accumulate, and then tweaking our fuel delivering logic so we can really make time going from Gleba to Nauvis. Second, we go build some turbo (green) belts on Vulcanus and use it to deliver fruit with as much freshness as possible for our science build.
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