ESP Ra.De. full Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=3ZxasCLxTZE



Game:
ESP Ra.De. (1998)
Category:
Let's Play
Duration: 36:17
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#alphaberzerkergaming #ESPRaDe #cave #1998 #bullethell

ESP Ra.De. full Playthrough.

ESP Ra.De. is a 1998 vertical-scrolling bullet hell arcade game originally developed by Cave and co-published by Atlus and Nihon System in Japan. Set in the year 2018, players assume the role from one of the three ESPers to overthrow Lady Garra and her Yaska syndicate from taking over Tokyo.

ESP Ra.De. proved popular among Japanese arcade players and critics praised its unique power gauge mechanic, stylistic presentation, Inoue's artwork and audio design but the scoring system was found to be complex and confusing. The Psi re-release was applauded for its extra modes and character, as well as addressing issues with the original scoring system.

ESP Ra.De. is a science fiction-themed vertical-scrolling bullet hell game similar to DoDonPachi where players assume the role of one of the three playable characters (YĆ«suke Sagami, Jb-5th and Irori Mimasaka) through five increasingly difficult stages. The plot involves ESPer Lady Garra and her Yaksa syndicate launching an attack to remove opposing forces and take over Tokyo. Unlike most Cave shoot 'em ups, the characters only possess a shot attack but players can hold down the fire button to reduce movement. A unique gameplay mechanic is the power gauge, which gives players a force field that acts as a shield. Activating the force field renders the player's character invincible, turning enemy bullets into power-up and gold blocks, until the shield button is released and drains the power gauge. Releasing the shield buttons unleashes a powerful psychic blast capable of obliterating enemies and bullets on-screen.

Each character also possess their own piercing attack to deal additional damage but cannot be used in quick sessions. Depleting the piercing gauge renders the player's character incapable of performing a piercing shot for a brief time period until the gauge is full. The piercing attack is also crucial for reaching high-scores and extra lives; destroying enemies will occasionally reveal power-ups and more are obtained based on a score multiplier, which is increased by hitting enemies with the character's regular and piercing shots.When destroying an enemy with the regular shot, the player's multiplier is leveled up by attacking parts of the enemy, while its current level is hidden during normal gameplay but can be activated via cheat code.

After a character is fully powered up, defeated enemies will drop gold blocks and colleting them grant points. Collecting 200 gold blocks activates a timer and the multiplier grants energy tanks to restore the power gauge.The collected gold blocks are depleted after the timer is over. Lives are represented by hearts and losing a heart stock results with decreasing a character's firepower to their original state, as well as the loss of collected gold blocks by players. Once all heart stocks are lost, the game is over, however players can continue by inserting more credits into the arcade machine but with the penalty of resetting the player's score and being unable to change between characters.

I'm not a pro player, i just play for fun and for nostalgia sake.

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Tags:
ESP Ra.De.
vertical-scrolling bullet hell arcade game
Atlus
Nihon System
#1998