The first 50 min of Streets of Rage 4

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Streets of Rage 4
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Duration: 51:18
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#alphaberzerkergaming #streetsofrage4 #dotemu #2020 #beatemup

The first 50 min of Streets of Rage 4.

Streets of Rage 4 is a side-scrolling beat 'em up game developed by Dotemu, Lizardcube, and Guard Crush Games and published by Dotemu. The game is a continuation of Sega's Streets of Rage trilogy, originally released for the Sega Genesis during the 1990s.

Carrying on the style of gameplay from previous entries in the Streets of Rage series from the early 1990s, Streets of Rage 4 is a side-scrolling beat 'em up in which up to four players locally or two players online fight against waves of enemies, aided by disposable weapons and item pickups. Alongside standard attacks, throws, and Blitz Moves, each player character has a set of special attacks that can be performed at the cost of some health. In this game, however, players can restore health spent on a special attack by performing successive follow-up attacks without getting hit. Each player character also has unique super combo, "Star Moves", which can be performed by collecting Stars in each level. A new combo system is introduced, along with the ability to juggle opponents against walls and other players, allowing players to earn extra points by stringing together long combos without getting hit.[1] Each character has unique traits, such as Max's wall jump and grappling jump, Shiva's weapon parry mechanics and aerial rave/air combo, and Floyd's long-range grapple.

The main gameplay mode, Story Mode, sees players going through each level as the story is told, with a stage select unlocked after clearing Story Mode. Players have a limited number of lives depending on the difficulty setting, but can earn more by earning a certain number of points. If all players lose all of their lives, they will have to retry the level from the beginning, with the option to use assists that add extra lives and Star Moves at the cost of a reduced score. Upon clearing a level, players receive a rank based on how many points they scored. Points earned goes towards a lifetime score, which goes towards unlocking bonus player characters from past games, presented in pseudo 16-bit style. The game also features Arcade Mode, which tasks players with clearing the entire game with limited lives, a Boss Rush Mode and a competitive Battle Mode, which lets two players fight against each other. The game also features a retro audio option, featuring music tracks from both the Mega Drive/Genesis and Master System/Game Gear versions of the first two games.

Gameplay

For his return in Streets of Rage 4 Adam became the more balanced character, with good range, great mobility and a new moveset (some of which was influenced by his Remake moveset), reinforcing his boxing fighting style. Unlike his powerhouse fighting style from the first game, Adam is more technical and excels at launching opponents in the air. He is unique as he can perform quick hops to approach his opponents or going behind them escaping attacks, performed by tapping forward twice. Another unique feature is that his standing jump allows to simultaneously hit in both direction making it very effective when surrounded. His moves are associate to that of wolf and green crystal-aura swords.




Fighting Style

Adam uses a form of boxing with a large amount of kicks added into his moveset, more closely resembling kickboxing than actual traditional boxing. In the first game he is notable for his raw attack power, most notably in his normal combo, with the uppercut-to-roundhouse being particularly devastating. This carries over to Streets of Rage 4, where he can use the uppercut to juggle his opponents, while the roundhouse kick is useful to start wall bounces. Streets of Rage 4 also gave Adam moves that were inspired by his updated moveset in Streets of Rage Remake, most notably his neutral jump kick.
Character Evolution




Having played beat' em ups since the ZX Spectrum and latter on at the arcades, playing ROR4 feels very nostalgic, but the the type of game mechanics and game and character flow that for example Violent Sorm has, although ROR4 is no walk in the park, some thugs have some anoying combo breakers that breat your combo streak and some bosses are hard, in this vídeo, i lost to the biker version of Freddy Mercury, there's no shame in that XD

i'm not o pro player, i just play for fun and for nostalgia sake.
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Tags:
Streets of Rage 4
side-scrolling beat 'em up
Dotemu
Lizardcube
Guard Crush Games
Adam Hunter