Eternal Darkness - Edward (Xel'lotath) speedrun in 17:45
Edward's chapter finally has some interesting stuff. A lot of this is pretty technical, here's a rundown of what's going on:
2:35 - I do a Free Trapper into the loading zone, that way I'll have control during the cutscene. Once in the cutscene I need to wait until I see an specific camera change, I cast some spells and walk a lot to recover Magick while I wait. I need to leave the room after the camera change and before the cutscene ends, this way I will be able to save during the Vampire section.
3:05 - This is the first phase of the Vampire. I shoot the Vampire from the corner, this way it'll turn aggro and start attacking servants instead of me, then I stall a little bit for extra Magick. Once I have enough Magick I kill the Vampire with 4 revolver shots and then I cast a Free Trapper, this allows me to pause during the basement cutscene. From the Pause I can watch a cinematic to recover movement, then I go downstairs and summon another Trapper (we need to go to the middle of the stairs to have enough space for the summon). When the basement cutscene finishes, the game will send your current controlled creature upstairs, leaving Edward on the basement. We can then just cancel the Trapper and go back to Edward down there.
3:46 - Here I save and load to make the Vampire second phase spawn immediately with 0 heatlh, I still need to hit it once to defeat it (normally you have to wait 1 minute for the next phase to start, and the Vampire has 40 health). Once I shoot at it, I watch a cinematic immediately to skip another basement cutscene. From here, we have to wait a minute for phase 3 to start, so I do some useful stuff in the meantime: I get the double shotgun (extremely op weapon), I kill the pilar, I go back to get the bottom half of the key and I cast a bunch of useful spells.
5:24 - This is the third phase, the Vampire has 40 health, while the enchanted double shotgun does 80 damage if you shoot at point-blank, so it's an overkill. The Vampire is invisible during the basement cutscene when there's no pilar, other than that the cutscene just plays normally. After that I cast a 7 Mantorok Pool for stamina and Sanity, repair the key and go down. I use the double shot mode of the double shotgun to deliver 160 damage to the last phase of the Vampire, which only has 120 heatlh, so another overkill. From here we finally get to Ehn'gha.
8:05 - Here I leave the room once to cancel the Damage Field of the Guardian so I don't have to Dispel it. Then I need to Cast a Magickal Attack to get rid of the Trappers and, since I need to pause, I recover a lot of Sanity using the liquid courage. Normally there's no Sanity Effects on Edward's Ehn'gha, but here they can actually trigger as a side effect of the "save during the vampire section" glitch, because of this I need to keep my Sanity over 50% on Ehn'gha.
9:28 - I cast a Free Trapper before starting the Zoo cutscene, this way I can release the summon and get control before the cutscene ends. From here there isn't a lot of interesting things until the end of the chapter. I cast 2 more 7 Mantorok Pools to keep Stamina and Sanity high.
17:00 - I left the longest spire for the end, because I can skip the last one. By doing a Free Trapper before putting the last rune, I'm able to cast spells during the portal room cutscene. I can keep a No Magick Message from here into the next cutscene on the main Ehn'gha room, this will allow me to pause and then I can watch a cinematic to recover movement. Edward is very close to another entrance in the room and I go there in order to cancel the cutscene, so I don't get sent back to the spire. From here I can escape Ehn'gha.
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