Eurofighter 2000+ (WIP. vid #3) with Dosbox-Rendition and RReady @4k
Another Verité 4k exclusive (as of October 13, 2024). 3dfx wrappers I'm told can't upscale this, just like Whiplash.
Ok got the HUD text rendering.
The HUD text is draw with horizontal lines with a stipple pattern. This wasn't working before because:
1) The low level opcodes for the patterning commands weren't known. They were detected and ignored.
2) The line shader had support for patterning but it was disabled. This was copied in from the polygon fragment shader (shader.fragment.cpp) and didn't really work for lines.
So it renders correctly now. This is the first game I've seen which uses patterning. It's entirely possible a few other games use this too, but proably didn't rely on it too much, I'll do an alpha release tomorrow after more testing.
There's a problem with switching back to the game menu and then back to the game while in a mission. RReady/Dosbox-Rendition doesn't like it one bit.
Once again, the menus, which use VGA based direct writes to the front buffer (visible frame,) can' t be captured with my capture software (and I think pretty much any software based capture method since they rely on the front/back buffer swap to trigger capture).