Every Kill a New Branch: Narrative Design in Weird West and Beyond by Lucas Loredo | ddc2021
How do you create a compelling game narrative when the player can kill every NPC they come across--including story-essential ones? In this talk, Lucas Loredo delves deep into the challenges (and best practices) of designing a narrative where every story character can meet their demise at any moment.
This talk was part of the Devcom Developer Conference 2021 Line-Up. The #ddc2021 is the official game developer conference of gamescom. As Europe’s biggest game developer conference it offered a wide range of events and sessions for international game developers, game publishers and service providers. #ddc2021 happened 100% digital.
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