EVERYTHING new about Combinators in FACTORIO: SPACE AGE!

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Subscribers:
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Published on ● Video Link: https://www.youtube.com/watch?v=Xx6ZYzGK5dI



Factorio
Game:
Factorio (2020)
Duration: 0:00
18,412 views
594


#####
-blog article to logistic groups: https://factorio.com/blog/post/fff-382
-wiki article to SR latches: https://wiki.factorio.com/Tutorial:Circuit_network_cookbook#Latches
#####

Timeline:
00:00 Intro
00:56 Basics
03:28 Constant Combinator
06:08 Arithmetic Combinator
08:23 Decider Combinator
15:34 Selector Combinator
25:12 Display Panel
28:20 Outro

Hey there, today is gonna be all about combinators after the SPACE AGE dlc dropped.
The devs brought a lot of new stuff to us, which I'll be yapping about for about the next half an hour lol.
Topics will range from 'manual remote signal transfer' to 'decider argument layering' and also 'quality filter
operations', plus many many more.
Btw, please don't mind some of the in-game channels (namely the virtual channels) changing their icon mid-video,
blame the devs for it, since that patch was right around febuary iirc, way later than spage age, where I captured
most of the raw footage for the first half of the video.

Fun Fact: the initial plan was to call this one "all new changes to circuitry POST 'SPACE AGE'",
but considering that the script section, just covering combinators, was enough to make a whole video...
anyway, hope that I could show you one or two interesting facts in this video :D

with that said, I'm off to get back to the deep dark dangerous depths surrounding a certain shattered planet,

Peace!







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