Evil Dead Regeneration - Early Evil Ash Fixes / Using Weapons Early *Level Test*
Fixed to make the Inner Evil bar display and allow it to work on Sunny Meadows and the Catacomb levels.
Weapons seem to work around a cycle system rather than inventory based or with a byte activation. I've tried for hours to see if there was an address I missed but nothing would work.
I decided to just bruteforce it by forcing the current weapon address to switch to another weapon's value and load in its animations and sounds. That's why weapons are piling on top of each other on Ash's arms.
Cheat Engine Table Download:
https://www.youtube.com/watch?v=adSuQN3hT34
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