Explore The Sports Broadcast and Motion Graphics Sample | Webinar

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Published on ● Video Link: https://www.youtube.com/watch?v=bcL001ZFHBQ



Rocket League
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Duration: 59:09
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Watch this webinar and find out how to create motion graphics for sports broadcasts and live events using Unreal Engine.

Rev your engines—it’s time to explore the Hype Chamber sample, a flexible, real-time broadcast graphics package originally developed as part of a reimagining of the Rocket League Championship Series live esports broadcasts.

In this webinar, we take a look at this new broadcast and live events sample project to demonstrate how production-ready sports graphics can be systemized using Unreal Engine. You’ll learn how to build highly customizable graphic packages that enable artists to switch 3D models, textures, materials, and lighting from a single Blueprint controller.

For those wanting to use pre-rendered media, we also demonstrate how to automate video outputs from Movie Render Queue.

Watch now to learn about:
- Motion design and templating in Unreal Engine
- Master Blueprints and data tables
- Live operation and the Remote Control API
- SDI output and batch rendering
Visit the Marketplace to download the Broadcast Hype Chamber sample project for free: https://www.unrealengine.com/marketplace/en-US/learn/broadcast-sample




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Tags:
Unreal Engine
Epic Games
UE4
Unreal
Game Engine
Game Dev
Game Development
Motion Graphics
sports broadcast
live events
Hype Chamber sample
broadcast graphics
RLCS
Rocket League Championship Series
Blueprints



Other Statistics

Rocket League Statistics For Unreal Engine

At this time, Unreal Engine has 132,485 views for Rocket League spread across 6 videos. There's close to 2 hours worth of content for Rocket League published on his channel, less than 0.16% of the total video content that Unreal Engine has uploaded to YouTube.