Extra Checkpoint 48 Stepping Accross: Hard Solution (Game Builder Garage)
Similar to the Extra Checkpoint 47, the teleporters must be activated in sequence. This time the Constant nodons have initial conditions that can't be modified.
Attach the On Start Nodon to the timer with the value of 2, and its output to the A wormhole nodon.
Attach the Timer(2s) output to the Timer(1s) input and its output to the B nodon.
At this point 3 seconds have passed, if we attach the On Start Nodon to the Timer(4s) it will activate next, attach its output to the C nodon.
Attach the Timer(4s) output to the Timer(1s) input to activate it next and its output to the D nodon.
Attach the Timer(4s) output to the Timer(2s) and its output to the E nodon.
Finally, attach the Timer(1s) outputto the F nodon to activate the last teleporter.
Wait until the apple arrives.
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