Extra Checkpoint 44 Logical Labyrinth Solution (Game Builder Garage)

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To solve this we need to use Boolean logic, each of the lettered is attached to a logical gate Nodon, the output of each logical gate is also attached to a Moving Object Nodon, we need to output a 0 on each to avoid movement.

For the upper left operation we have a A and B on the input of a NOT nodon, as long as the input is other than 0 it will output a 0.
A and B can either or both have a value of 1.

The upper right operation has B attached to a Not nodon and its ouput attached to an AND gate, C is attached to the Input 2 of the AND gate, the AND gate will output a 0 unless both inputs are 1.
For this to work B and C both have to output a 1.

The lower left operation has A and C attached to an AND gate, to avoid movement the AND output must be 0, which means at least one has to be 0. The C needs an output of 1 for the previous operation to work, so A has to be 0.

For the lower right operation we have C and D attached to an AND gate and the AND gate output attached to a NOT gate input. This means that to avoid movement, the NOT output must be 0, so the AND must output a value of 1, it was decided already that C needs a value of 1, D needs to be 1 as well.

In conclusion, the only lettered nodon that doesn't require an input of 1 is A, attach the output of the Constant Nodon to B, C and D.




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Luis Francisco Olivares presently has 246,589 views for Game Builder Garage across 56 videos, with his channel publishing less than an hour of Game Builder Garage content. This makes up 3.03% of the content that Luis Francisco Olivares has uploaded to YouTube.