Extra Checkpoint 44 Logical Labyrinth Solution (Game Builder Garage)
To solve this we need to use Boolean logic, each of the lettered is attached to a logical gate Nodon, the output of each logical gate is also attached to a Moving Object Nodon, we need to output a 0 on each to avoid movement.
For the upper left operation we have a A and B on the input of a NOT nodon, as long as the input is other than 0 it will output a 0.
A and B can either or both have a value of 1.
The upper right operation has B attached to a Not nodon and its ouput attached to an AND gate, C is attached to the Input 2 of the AND gate, the AND gate will output a 0 unless both inputs are 1.
For this to work B and C both have to output a 1.
The lower left operation has A and C attached to an AND gate, to avoid movement the AND output must be 0, which means at least one has to be 0. The C needs an output of 1 for the previous operation to work, so A has to be 0.
For the lower right operation we have C and D attached to an AND gate and the AND gate output attached to a NOT gate input. This means that to avoid movement, the NOT output must be 0, so the AND must output a value of 1, it was decided already that C needs a value of 1, D needs to be 1 as well.
In conclusion, the only lettered nodon that doesn't require an input of 1 is A, attach the output of the Constant Nodon to B, C and D.
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