F E A R 3 Interval 8 Ward Gameplay Part 8
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In the Campaign, the player controls either the Point Man or Paxton Fettel. As the Point Man, the player can use weapons, throw grenades, etc. Unlike most characters, the player can use the Point Man's slow motion ability to slow down time, allowing the player to shoot targets with accuracy. As Fettel, the player cannot use any conventional weapons by default; however, they can use Fettel's psychic powers and telekinesis to suspend and throw objects, possess enemy soldiers, crush suspended enemies, and more. In addition to these abilities, the player also has access to the abilities and weapons of any character Fettel possesses, such as Cultists and Phase Commanders. In co-op mode, Fettel can also use the Shield ability to briefly protect the Point Man. Both characters' abilities are gauged by a meter in the reticle, which depletes during use. Both characters' gauges slowly refills when not in use; Fettel, meanwhile, must collect Souls to replenish his Possession Meter. Players have the ability to access and control Armacham technology, such as mech suits. Also, the game has both online and offline co-operative play.
The game's campaign mode is split into eight "Intervals" that can be played in either single-player or co-op. In single-player, when the player completes an Interval as the Point Man, they will unlock the ability to play as Fettel for that Interval. While playing alone or with a friend, the player can complete challenges to raise their rank. Perks include increases to the slow motion and possession meters and new melee attacks
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