F-Zero GX - Just 15 Minutes
Gameplay Performed by: TrevorDFox
F-Zero GX is a futuristic racing video game developed by Amusement Vision and published by Nintendo for the Nintendo GameCube console, which released worldwide in 2003. F-Zero GX runs on an enhanced version of the engine used in Super Monkey Ball. F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board conceived from a business alliance between Nintendo, Namco and Sega. Published by Sega, it was released alongside GX in 2003.
F-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track memorization and reflexes, which aids in completing the game. GX introduces a "story mode" element, where the player assumes the role of F-Zero pilot Captain Falcon through nine chapters while completing various missions.
The F-Zero GX and AX project was the first significant video game collaboration between Nintendo and Sega. GX was well received by critics for its visuals, intense action, high sense of speed, and track design. After Sega transited from first to third-party development in 2001, the two companies developed a close relationship and worked together on F-Zero GX and AX. Amusement Vision president, Toshihiro Nagoshi, was working on Super Monkey Ball for GameCube which opened up the opportunity for a collaboration between the two companies.
F-Zero GX/AX Original Soundtracks, a two-CD set composed of BGM soundtracks to the video games GX and its arcade counterpart, was released in Japan under the Scitron Digital Content record label on July 22, 2004. The first disc consists of forty-one tracks and the second has forty with an additional track rearranged by Supersweep's AYA (Ayako Sasō) of "Big Blue". The soundtracks features an array of songs from rock and techno musical styles originally composed by the game music staff's Hidenori Shoji and Daiki Kasho. Shojii is known for his musical scores in Daytona USA 2 and Fighting Vipers 2, while Kasho worked on the Gran Turismo series. Kasho composed the character themes and their lyrics were by Alan Brey. Both Shoji and Kasho supervised the soundtracks' audio mastering.
When F-Zero GX was released, the game was well-received overall by reviewers; the title holds an average of 89/100 on the aggregate website Metacritic. Some video game journalists consider it as one of the best racers of its time and the greatest racer on the GameCube platform.
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