Amnesia: The Dark Descent - Just 15 Minutes

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Amnesia: The Dark Descent is a survival horror video game by Frictional Games, released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems and in 2016 for the PlayStation 4 platform. The game features a protagonist named Daniel exploring a dark and foreboding castle, while trying to maintain his sanity by avoiding monsters and other terrifying obstructions. The game was critically well received, earning two awards from the Independent Games Festival and numerous positive reviews.

Originally released independently via online distribution, the game has since been published in retail by 1C Company in Russia and Eastern Europe, as well as THQ in North America. A collection of five short stories set in the world of Amnesia, written by Mikael Hedberg and illustrated by the game's concept artists, was also made available. In addition, the game's soundtrack is available for purchase and a free content expansion Justine has been released, as well as many fan-made expansions and stories for its unique "Custom Story" gamemode. The Amnesia Collection – which contains The Dark Descent, its Amnesia: Justine expansion and the sequel, A Machine for Pigs – was released for PlayStation 4 on 22 November 2016 and for Xbox One on 7 September 2018.

Work began on the game while Penumbra: Requiem was still being developed, with the company working on both projects at the same time. The game was first known under two working titles: Unknown and Lux Tenebras. It was not until 13 November 2009 that it was announced as its current title, Amnesia, with the release of the game's website and a game trailer. Initial designs of the game varied considerably from the final game, with the developers interested in reintroducing more combat elements similar to those utilized in their first commercial title Penumbra: Overture. The developers soon discovered that they encountered many of the same problems and difficulties that plagued the combat in that game however, and the design was further changed to be more similar to the style set out by Overture's sequel Penumbra: Black Plague.

On 5 February 2010 it was announced that the game had reached the alpha stage of development on all platforms. Two weeks later the developers released a new teaser trailer that showed actual game-play footage, and the developers began accepting pre-orders for the game through their website. Also revealed was that the game was at that point being tested on all three intended platforms. It was also announced that the game would be released simultaneously for all of them in August 2010. This was later rescheduled, and the game was then expected to have a 8 September 2010 release. It was then later announced on 27 August 2010 that the game had officially gone Gold and would soon be ready to sold. On 3 September, the games demo was released containing selected parts of the gameplay and story. It was then successfully released on 8 September 2010.

If the game reached 2000 pre-orders by 31 May 2010, Frictional promised it would release extra content for the game. The goal was finally met in early May, after the pre-orders were offered at a discount made available until 31 May. This was done due to the success of Penumbra: Overture as a part of the first Humble Indie Bundle. The extra content was revealed to be commentary, and they explained in the comments section of the same page that its intended function was similar to that of Valve Corporation's commentary system that began in the Half-Life 2 series. The authors cite "Soul Made Flesh" by Carl Zimmer and older horror movies such as The Haunting as being inspirations for the mood and style of the game.

Thomas Grip, one of the games main developers, would later write up a post-mortem of the game titled "The Terrifying Tale of Amnesia" for The Escapist, where he outlined in detail the process of the game's development, mostly focusing on its ever-changing design and the financial problems that plagued the developers for most of the game's development.

An indirect sequel called Amnesia: A Machine for Pigs was released on 10 September 2013, developed by The Chinese Room and published by Frictional Games. The Chinese Room is known for its Source mod Dear Esther, which was later released as a standalone game to mostly positive reviews. Dan Pinchbeck, writer for The Chinese Room, has stated of the new Amnesia game: "It's not a direct sequel, in terms of it doesn't follow on from the story of Amnesia. It doesn't involve the same characters. The game will be set in an alternate history in the same universe.

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Amnesia: The Dark Descent
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