F.3.A.R. playthrough Part 1
I knew this game was going to be bad. The entire series has been bad. But I didn't know this game was going to be this bad. They went even further with the absolute garbage design. You have a hard two gun limit. Not even two main weapons and a side arm, two weapons period. And the weapons have very limited ammo capacity. The shotgun has enough rounds for it, and enough rounds to fill it ONCE more. The other guns, you're lucky if they have three extra magazines. And enemies may not even drops guns, or maybe they're just disappearing after a while during the boss fight.
The boss fight. This is a cover system game. Regenerating health, the works. So you spend most of the game behind cover, popping out to shoot at things. With extremely inconsistent damage. Sometimes a single headshot can drop something. Others you can unload six rounds until their skull and they shrug it off. But the boss fight intentionally breaks the game's mechanics. Most of it has no cover. He constantly spawns in extra help. Who don't drop guns, so they use up your already dwindling resources. You have to focus on him, but you can't, because there's a ton of other enemies shooting at you. And there's almost no cover.
I hate this. I hate this more than I can describe. The only saving grace is that there appear to be only eight levels.
And why the FUCK does this have a score system, with power ups as you "level"? FPS games don't need that! -- Watch live at https://www.twitch.tv/the_nametag
Humble Bundle Partner reference links:
General link:
https://www.humblebundle.com/?partner=nametag&charity=8443
F.3.A.R.:
https://www.humblebundle.com/store/fear-3?partner=nametag&charity=8443
F.E.A.R. Collection:
https://www.humblebundle.com/store/fear-complete-pack?partner=nametag&charity=8443