Street Fighter II Turbo: Hyper Fighting (via 30th Anniversary) playthrough Part 3

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The fastest way to make me angry at a fighting game is to have it do moves that I am not trying to do. Beyond having it not doing the moves I want, to have a move I specifically DON'T want to have happen keep happening just boils my blood. And that was Chun-Li in a nutshell today. She has this move tied to medium kick that flips her backwards, away from the enemy. I hate it. It usually happens when I am trying to do a lightning kick. So the result of this move happening is I lose the chance for a lot of damage, even chip damage, and then get shunted out of range of more attacks. It's extremely frustrating. On top of that, I just don't like Chun-Li in this. The Spinning Bird Kick's startup is so slow anyone can react to it and smack you down. Her new fireball is OK, but the half-circle forward input didn't like to go off properly. And I don't know what the devs were smoking by having an air move that requires charging down, something that is literally impossible to do with a jump.

I also ran through with Ken and have no notes there as he really is just a slightly modified Ryu, though I had a better time with him. The more sweeping range of his Dragon Uppercut just works better, in my opinion, and that change alone makes me much more viable as a character. -- Watch live at   / the_nametag  

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Street Fighter 30th Anniversary Collection:
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At this time, Nametag has 357 views for Street Fighter II spread across 13 videos. His channel uploaded 23 hours worth of Street Fighter II videos, less than 0.64% of the total video content that Nametag has uploaded to YouTube.