F.3.A.R. playthrough Part 2
I'll give the game a little bit of credit. This first level today wasn't that bad. It wasn't GOOD, but compared to the previous days, I actually found going through the store to be a little more fun. In parts, at least. There's still some absolutely terrible design where it genuinely appears that they developers didn't know what they wanted in the game. Everything contradicts itself. A cover shooter with no cover, wide open arena areas with side tunnels of long hallways and only one way in and out so you can hole up and shoot from there. This happens all over the place, they put in 'arenas' that appear to try to force one gameplay style and then break that gameplay style. On top of that, the levels are so long they feel completely disjointed. Beyond just having the gameplay, the enemies etc. change throughout into various sections, it feels like these levels could have been broken down into more distinct levels. The maps are painfully linear in a way that's just not fun to push forward to the next arena choke point. The next badly implemented set piece.
I want this pain to end. -- Watch live at https://www.twitch.tv/the_nametag
Humble Bundle Partner reference links:
General link:
https://www.humblebundle.com/?partner=nametag&charity=8443
F.3.A.R.:
https://www.humblebundle.com/store/fear-3?partner=nametag&charity=8443
F.E.A.R. Collection:
https://www.humblebundle.com/store/fear-complete-pack?partner=nametag&charity=8443