Fable: The Expanded Chapters (Beta v0.6)

Channel:
Subscribers:
2,700
Published on ● Video Link: https://www.youtube.com/watch?v=nUa97sMViPs



Game:
Fable (2004)
Duration: 1:18:05
6,370 views
160


Disclaimer
------------------
The mod featured in the video is currently being moved into a Beta Phase. However, due to the amount of positive feedback I have been getting from my previous video (it is now my most popular video), I decided it would be time to release this Pre-Beta version that would fix some previous issues and add some more content for anyone interested. Everything you see IS NOT the final result of the project, which means there is bound to be issues here and there.

That being said, if you would like to test this mod out for yourself, then feel free to download it from the link below!

Link to my Discord Server for more frequent updates on the mod:
https://discord.gg/bqEBqW5

Link to the Beta (v0.9) Trailer Video:
https://www.youtube.com/watch?v=5g_HZyotbzc

Link to other Fable mods on my channel:
https://www.youtube.com/watch?v=ovuNPcNUz7k&list=PLPOVgJGt6qPcJ4L-ijkLD3cBVch4R_gOK

Thanks to FRC, I have a page translated in Russian if it helps anyone who doesn't understand English / Благодаря FRC у меня есть страница, переведенная на русский язык, если она помогает любому, кто не понимает по-английски - https://www.fablegame.info/fable_the_expanded_chapters

Introduction
--------------------

Thanks to a bunch of tools & scripts that some people over at FableTLCMod had prepared, I am able to restructure, add and remove objects from the world of Albion and change its appearance to my liking.

I imagine this kind of mod is going to take me some time, since I have already spent over 200 hours working on it, as of writing this. I feel pretty dedicated to finishing it, at some point.

Not only that, but I am probably going to be spending even more hours on it. So, I guess I might as well see what other people think of it?

After messing about with ChocolateBox for all those countless, frustrating hours (trying to learn how most of it works), I have actually managed to come up with some ideas for region and level scripting mods in Fable. I tried coming up with a small idea first, since that is usually the smart way to approach these things. However, I feel like this is the only kind of region mod that I personally want to make/go for.

This mod was mainly inspired by my research in Fable's Development. Project Ego and Wishworld for example. However, I kind of took inspiration from good ideas that I have experienced in other region/level-scripting mods from other aspects of Fable Modding community (unfortunately, there aren't that many released) and sort of mashed my own interpretation of it in there. Since I thought it made sense to collect all these great ideas and then put them together in some way.

Most of it is filled with my own original ideas though and any ideas that I do end up re-using, I will learn how to do it and try making it myself. Rather than being lazy and flat-out stealing someone else's work. After all, this whole process is for learning.

Remember, that everything you see is currently being worked on.
Somethings might change in the end result and I am spending a lot of time testing.

What is this mod?
-----------------------------

Fable: The Expanded Chapters is a full-scale World/Region Mod, made using both .TNG edits and Fable Mod Packages. You see, I originally just wanted to connect all the regions in the game, so I didn't have to see a loading screen every five minutes. However, I decided that it would be a great idea to take advantage of this and change some things around.

I say some things. This literally changes the whole entire game.

The mod is somewhat lore-friendly, but quests are 100% unavailable. Instead, the aim of this mod is to explore the world, collect treasure and kill creatures. I will try my best to place things in a way that makes sense.

You start off the mod in your house, however, your new house is in a place called 'Bloodstone' (a recreation of the version of Oakvale that you start off in, as a kid) and instead of just heading on to the guild, you have the freedom to start anywhere you like. This is done through the teleportation network in Bloodstone known as 'The Precipice of Fate'.

If you visit FableTLCMod.com/forum and install some Weapon or Armour mods after installing my mod, then you will find that some shopkeepers will sell them in their special stores (13:15 for an example of the Bloodstone Merchant). This was done to make as many items / pieces of equipment compatible with my mod as possible. So go out there, kill a bunch of bandits or trolls, sell your loot and buy some weapons and armour that is truly fit for a Hero!

P.S. If you managed to sit through and watch / read this whole thing, then I greatly appreciate your patience and for obviously watching the video. AGAIN.







Tags:
Fable
The
Expanded
Chapters
Lost
Fable TLC
TLC
Fable The Lost Chapters
Lionhead
Studios
World
Region
Albion
Level
Mod
Modification
Alteration
FableTLCMod
Xbox
Xbox Original
Xbox 360
Microsoft
Alpha
Beta
Pre-Beta
TNG
FreeRoam
Exploration
Bloodstone
Merchant
Compatible
RPG
Roleplaying
Game
Video
Video Game
Action
Adventure
Update
Bowerstone
Changes
Modding
Testing
Playing
Content
Expansion
Demonstration
Progress
Project Ego
WishWorld
ChocolateBox
ShadowNet
Recreation
Reimagining



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