Facial Animation Test: Using the Jason Osipa methods in Stop Staring

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This was a proof of concept we did for a video game, the idea being that with very few bones we could create a decent amount of facial animation depicting various emotions to comply with the game engine constraints. We rigged the face using the methods from the book Stop Staring by Jason Osipa. Although this animation looks quite bad for a film, and definitely show some glaring issues with deformation around the mouth and eyes it ended up being good enough to be used for the game!!. ;)




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Tags:
Facial2
Software Tutorial
Animation
Motion
Autodesk
Maya
Motion (software)
facial
animation
rendered
realtime
Stop Motion
Animated
Blender
Blender (software)
3dsmax
rigged
Cartoon
Cartoons