Factorio 0.16 Let's Play #51 - Circuit outpost rework
I'm not convinced that the rail stations will work - let's try something else.
This is a let's play series for Factorio 0.16. The goal will be to build a megabase that supports a high level of science pack production. We may use some end-game mods to make things more interesting. I set up the map with Railworld settings, Very Good richness, and Small size for trees.
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Factorio version: 0.16.xx latest experimental
Map Exchange String: https://pastebin.com/mMQ1uft0
Mods: Bottleneck, Even Distribution, Nixie Tubes, Vehicle Snap, Auto Deconstruct, Equipment Hotkeys, Resource Labels, YARM, Auto Research
Resources:
Blueprints from this series: http://bit.ly/2oEQIPB
Factorio Calculator for megabase: http://bit.ly/2CO2ZHi
My tutorial series playlist: http://bit.ly/2iREe1t
Factorio Cheat Sheet (DDDGamer): http://bit.ly/2yBdRqH
Factorio Calculator for the starting base: http://bit.ly/2BHyyCT
Reactor Array blueprint (by Andrew): http://bit.ly/2iu7OcV
Level 3 Module blueprint (by DRY411S): http://bit.ly/2Avwxct
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