Factorio 0.18 Megabase 8

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Published on ● Video Link: https://www.youtube.com/watch?v=93Ufon8SXM4



Factorio
Game:
Factorio (2020)
Duration: 1:15:31
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In this episode we get the module factory running, after setting up mines for it.

We start off with the construction of the module factory almost done, only requiring a few belts and beacons to be placed (and all the modules for the assemblers and beacons). Between episodes I set up a few mines for the needed materials: iron, copper, coal, oil and water.

I set up a train to bring nuclear fuel from the kickstart factory to the module factory so that we a can fuel the trains that are bringing in materials. We then set up the trains to go to the mines I set up.

With that all done, and the last of the belts and beacons in place, we start the train bringing in materials, so that this factory can start production. The trains start bringing in materials, but we get trains waiting at the iron and copper mine for materials. Those mines aren't producing materials quickly enough.

To fix that, we need to set up an additional iron and copper mine. There is a nice copper patch in an area we already cleared out, so setting up that mine isn't a problem. The best iron patch, however, is south of the module factory, so we have to clear come biters out get get access to it. We decide to name these mines the same as the existing mines, so that the trains will automatically path to them if the first mine is currently filling a train, as they are about the same distance away.

With that taken care of, the episode wraps up with the factory on the verge of producing it's first level 3 modules!







Tags:
Factorio
0.18
megabase



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