[Factorio 1.1 4K] Angel/Bobs Ep 65: Ore Washing Blueprint (Tutorial/Walkthrough)

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Factorio
Game:
Factorio (2020)
Category:
Walkthrough
Duration: 19:37
1,914 views
59


(The game audio was not recorded, sorry! It will be back on EP 67.) T.T

Since ore washing can get so large, it's important that we make a nice and compact blueprint, not only for efficiency, but also so we have an idea of how much space this is going to take up.

Mod list: https://drive.google.com/file/d/1-fiq-TCZYh9OftrqBi6WlD4tMB-rtH1q/view?usp=sharing

Save file (as of EP54): https://drive.google.com/file/d/100Yijgj_OKKWGpbL8nhPAOi9dTdYBKHm/view?usp=sharing

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Greetings. :) With the release of Factorio 1.1, it's the perfect time to start a new Angel/Bob's playthrough, this time in 4K! I'm changing my editing style a little bit so I show more with less episodes (and editing time!) But don't worry, I'll be covering all the smaller details as I did in the previous series to help you make sense of it all. :D

If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes.

There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D

There's some UI mods as well, the most notable is Helmod, which is used calculate complicated production chains. It's a little tough to use, but don't worry, I'll be using it extensively and explaining how to set it up along the way. Also the nights are a lot darker and longer due to Clockwork, which allows you to fully customize the night cycle. I have mine set to 30 minute days with 15 minute nights, fast dawn/dusk cycles, and pitch black nights.

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In Factorio you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^

The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.




Other Videos By Marsh


2021-10-17[Factorio 1.1 4K] Angel/Bobs Ep 75: Building A Rail Network
2021-10-14[Factorio 1.1 4K] Angel/Bobs Ep 74: Tier 2 Saphirite Refining
2021-10-12[Factorio 1.1 4K] Angel/Bobs Ep 73: Preparing To Build Ore Washing
2021-10-10[Factorio 1.1 4K] Angel/Bobs Ep 72: Nutrient Pulp & Burning Fuel Blocks
2021-10-07[Factorio 1.1 4K] Angel/Bobs Ep 71: Vegetable Oil
2021-10-05[Factorio 1.1 4K] Angel/Bobs Ep 70: Large Scale Binafran Farming
2021-10-03[Factorio 1.1 4K] Angel/Bobs Ep 69: Lubricant, Liquid Fuel, & Fuel Blocks
2021-09-30[Factorio 1.1 4K] Angel/Bobs Ep 68: Plastic From Green Algae
2021-09-28[Factorio 1.1 4K] Angel/Bobs Ep 67: Preparing For Bio Plastic
2021-09-26[Factorio 1.1 4K] Angel/Bobs Ep 66: Ore Crushing Blueprint (Tutorial/Walkthrough)
2021-09-23[Factorio 1.1 4K] Angel/Bobs Ep 65: Ore Washing Blueprint (Tutorial/Walkthrough)
2021-09-21[Factorio 1.1 4K] Angel/Bobs Ep 64: Drone Tasks & Ore Equipment (Tutorial/Walkthrough)
2021-09-19[Factorio 1.1 4K] Angel/Bobs Ep 63: Complex Equipment Planning (Tutorial/Walkthrough)
2021-09-16[Factorio 1.1 4K] Angel/Bobs Ep 62: Ore Washing Strategy (Tutorial/Walkthrough)
2021-09-14[Factorio 1.1 4K] Angel/Bobs Ep 61: Expanding Mining (Tutorial/Walkthrough)
2021-09-12[Factorio 1.1 4K] Angel/Bobs Ep 60: A Simple Train (Tutorial/Walkthrough)
2021-09-09[Factorio 1.1 4K] Angel/Bobs Ep 59: Smelting Invar (Tutorial/Walkthrough)
2021-09-07[Factorio 1.1 4K] Angel/Bobs Ep 58: Electricity Latch (Tutorial/Walkthrough)
2021-09-05[Factorio 1.1 4K] Angel/Bobs Ep 57: Moving Oil Products With Drones (Tutorial/Walkthrough)
2021-09-02[Factorio 1.1 4K] Angel/Bobs Ep 56: Accumulators (Tutorial/Walkthrough)
2021-08-31[Factorio 1.1 4K] Angel/Bobs Ep 55: Batteries (Tutorial/Walkthrough)



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marsh
factorio
factorio mods
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