
Factorio 1.1 Pyanodon's #71 - The Grand Py-nale
*cue fireworks* In this episode of Pyanodon's, we get mk2 cottonguts fully automated! And with that, wrap up this season of our Pyanodon's play. (The grand finale was really getting py science and chemical science!) The next modpack will begin soon, and we will be playing angelbobs+omni!
I'm so thankful for all of you who have been following this series! You've made the comments section fun and enjoyable and given me something to work towards (the videos) in a hard season of life!
Thanks for watching! Let me know if you have any suggestions, or just what you think, in the comments.
Main mods:
Pyanodons AlienLife (+ graphics 1 through 3)
Pyanodons Coal Processing (+ Graphics)
Pyanodons Fusion Energy (+ Graphics)
Pyanodons HighTech (+Graphics)
Pyanodons Industry
Pyanodons Petroleum Handling (+Graphics)
Pyanodons Raw Ores (+Graphics)
Quality of Life Mods:
Todo List
Additional Paste Settings
Afraid of the Dark
Blueprint Flip and Turn
Bob's Adjustable Inserters mod
Bottleneck
Copy Paste Modules
Deadlock's Stacking Beltboxes & Compact Loaders
Deadlock's Stacking for Pyanodon
Even Distribution
Factorio Library
Factorio Standard Library
Factorissimo2
Fill4Me
Flow Control
FNEI
Fully Automated Rail Layer
Helmod: assistant for planning your base.
Inserter Throughput
Jetpack
LTN - Logistic Train Network
LTN Combinator for 1.1
LTN Content Reader
Max Rate Calculator
Miniloader
Module Inserter
Nanobots: Early Bots
Picker Atheneum
Picker Extended
Productive Pyanodons
Resource Spawner Overhaul
Quality of Life research
Squeak Through
Time Tools
VehicleSnap Patreon - https://www.patreon.com/Krydax
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