Factorio Railworld Marathon #85 - more science optimization
NOTE: there was an hour-long episode that I recorded before this one, but...my microphone was muted the whole time :( In that episode, I removed the "queue" stations from smelting - I found that they were not really necessary when I was running at high production rates, and I want to keep things simple. I also stopped disabling the train stations, as that caused issues. Now, I instead turn on the red train signals at the entrance to each station if I want the trains to wait.
In the circuit area, I separated each section into its own robotic network, and set up waiting conditions and signals similar to what I now have in the smelting area.
Sorry about the screw-up, it was a rookie mistake!
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Factorio version: 0.15.xx latest experimental
Map Exchange String: https://pastebin.com/5QtBhyrX
Mods: Bottleneck, helmod, rso-mod, AutoDeconstruct, AutomaticTrainDeconstruction
Design credits:
Reactor Array blueprint (by Andrew): https://factorioprints.com/view/-KnDZ_nteinP3r_GUgyC
Level 3 Module blueprint (by DRY411S): https://factorioprints.com/view/-KlhUi32p9g-WK-ABDKB
Refinery Collection blueprint book (by DRY411S): https://factorioprints.com/view/-Km1lMqoXMRF3SBtTIwR
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