Factorio: Rocket Rush [DWM] in 2h 19m 54s

Factorio: Rocket Rush [DWM] in 2h 19m 54s

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Published on ● Video Link: https://www.youtube.com/watch?v=NqFAfNbk4lM



Factorio
Game:
Factorio (2020)
Duration: 2:22:57
151 views
4


A speedrun of Factorio's Rocket Rush scenario with Death World Marathon settings in 2h 19m 54s. The measured time is from the first reveal of the chosen map through to rocket launch.

Map preview at: 11s
Rocket launch: 2h 20m 5s

I wondered at the start if there was quite enough space, and by the end the answer is definitively "not really". It only impacted the oil build, the smelting, cracking, blue chips, RCUs, and rocket fuel. So no big deal. Just work around it. Map was peaceful enough for a deathworld, limited opportunities for my typical overpushing.

This time there was steel to spare, the full half lane fixed the issues from last run. I'm enjoying the engines-before-copper-outpost adaption, I'd rather wait for the last few components than the silo. Bottlenecking on RCUs after overbuilding prodmods doesn't feel great though. The fix there is ... get plastic online sooner to cache more reds and modules? "Go faster earlier" was already a goal. Cut prodmods better? Actually do the balance math for reds vs blues vs modules?

I'm hitting PB almost every complete run, which means 1/ it's still bad, and 2/ it's getting better. Perhaps major strategic improvements later, for now I'm still seeking local optimisations around the same general plan.







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