Factorio: Rocket Rush [DWM] in 2h 27m 54s

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Published on ● Video Link: https://www.youtube.com/watch?v=Acr_8PvxR3U



Factorio
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Factorio (2020)
Duration: 2:32:16
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A speedrun of Factorio's Rocket Rush scenario with Death World Marathon settings in 2h 27m 54s. The measured time is from the first reveal of the chosen map through to rocket launch.

Map preview at: 17s
Rocket launch: 2h 28m 11s

A peaceful enough map, for a deathworld. The opening felt almost decent until I realised how badly the powergrid blocked the reds / modules build. Wedging it in set me up for what seemed my worst speedrun closure I can remember in a long while. Dirty RCU & LDS improvisations cost me my focus, I didn't get it back, as demonstrated in the botched engines handfeeding & rather late silo. It's supposed to be just a few straightforward builds once I get back with the copper.

So the plan is good & has headroom, because despite all that it's still a 5m PB margin? Sure. My late game concerns about buffers and patches running low were likely more about the builds being done, simply lacking a waiting receptive silo. Overcrafting P2 modules feels even worse than overcrafting P1s. Might also have to commit a full half belt of ore to steel earlier, if it's close to bottlenecking and I want that silo to go up faster.

So there's a lot that should improve. Even without major strategic adjustment, 2h 15m seems viable if I can just execute well instead of badly. And properly track where the oil outpost is, instead of driving around trying to find it. Yuck.







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