Factorio: Wave Defense [1.0.0] in 43m 16s
A speedrun of Factorio's Wave Defense scenario, in 43m 16s, on the 1.0 launch version of Factorio. The measured time is from the first reveal of the chosen map through to victory message.
Map preview at: 4s
Victory message: 43m 20s
[Concurrent commentary, but no game sound]
The 1.0 launch version of Factorio included a non-rocket win condition in the Wave Defense scenario. The map, perimeter, and starting items were the same but the scenario could also be completed by killing many biter nests. Based on a distance from the silo? Not yet entirely sure. It's fine.
Factorio 1.1 removed the nest kill win condition from Wave Defense to yield the speedrun category we have today. (This "run" is ineligible, if that was ever unclear.) Mandatory rocket launches are almost certainly an improvement. But there's a certain catharsis in downgrading the Factorio version and wallowing in some aggressively straightforward strategies.
I still don't have a great feel for how many / which bases need to be pushed to win. So it might get faster, but this run won't receive focus nor effort. It's not about either of those. It's about driving around in a car dragging what's essentially a cross between a yoyo and a wrecking ball.
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