Fail - Wave Testing

Published on ● Video Link: https://www.youtube.com/watch?v=pti0V7yc-KM



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You know make a wave with a big enough sheet by lifting one end and snapping it down really fast. This would work but would require a lot more subdivisions in the mesh/jbeam. I did something similar a while back before I knew how to use the hydros, and steering at all. It worked better with the extra subdivisions. Had to manually lift the nodes in the game window before.







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