Fallout 4 LOLO: Part 23 - Fool In Trinity and Beyond
LOLO rules: Permadeath survival Yolo where all enemies are legendary; only damage with randomly generated legendary items allowed; only use randomly spawned legendary armor; no healing of health, rads, limbs, or addictions; no companions; no scrapping of player built items; no glitchy exploits.
Shecklador Rule: Legendary items used in a sleep cycle become unusable after you sleep. This will force dropping amazing weapons/armor after they get used and require a wider range of accepting items that may be good but not great.
Today we add a new rule: we can only use weapons that we pick up from the previous sleep cycle; three weapon limit; we have to decide if they will be used when we find them, so no going back to weapons we had previously said no to. All that and a quick run up a tower, since Greentech was just too easy last time. (apologies for the delay!)
Legendary Enemies Only
https://www.nexusmods.com/fallout4/mods/24927/
Fallout 4 Legendary Apocalypse - all enemies are legendary
https://www.nexusmods.com/fallout4/mods/7004/
Chameleon Effect Adjustments - removes the annoying flash/noise from chameleon gear for quality of life
https://www.nexusmods.com/fallout4/mods/49077/
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