Fallout 4 LOLO: Part 17 - Did You Mist Me?
LOLO rules: Permadeath survival Yolo where all enemies are legendary; only damage with randomly generated legendary items allowed; only use randomly spawned legendary armor; no healing of health, rads, limbs, or addictions; no companions; no scrapping of player built items; no glitchy exploits.
Shecklador Rule: Legendary items used in a sleep cycle become unusable after you sleep. This will force dropping amazing weapons/armor after they get used and require a wider range of accepting items that may be good but not great.
We finally get to our final park after some errands. The rads in Kiddie Kingdom will be worse than I imagined, and we're going in with next to no defense. But the enemies turn out to be legendary, with plenty of chances for good drops.
Legendary Enemies Only
https://www.nexusmods.com/fallout4/mods/24927/
Fallout 4 Legendary Apocalypse - all enemies are legendary
https://www.nexusmods.com/fallout4/mods/7004/
Chameleon Effect Adjustments - removes the annoying flash/noise from chameleon gear for quality of life
https://www.nexusmods.com/fallout4/mods/49077/
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