Fallout 4 Mod Release: The Coastal Cottage Bunker Player Home - Better Homes and Bunker Vol. 4
Shortly before the Great War, a procurement executive working for House Industries built a large, furnished and functional survival bunker at Coastal Cottage for his family using funds embezzled from his employer. To gain entry to the bunker, you must have access to the Coastal Cottage settlement workshop.
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Announcing the fourth release in my Better Homes and Bunkers series of player home mods for Fallout 4:
Better Homes and Bunkers – Vol.4: Coastal Cottage Bunker Player Home
This mod is the fourth in a series of player home mods that adds pre-decorated interior cell player homes to Fallout 4 settlement locations.
Download the mod now from the Fallout 4 Nexus:
http://www.nexusmods.com/fallout4/mods/26055?
IMPORTANT: Please refer to the mod page if you have a question that is not answered here. Most likely it can be answered by reading the info on the mod page that is much more detailed.
---PC ONLY, NO CONSOLE VERSION WILL BE MADE---
This mod requires ALL of the Fallout 4 DLC.
There will not be a non-DLC version, so please don’t ask.
The latest addition to the Better Homes and Bunkers series is:
VOLUME 4: The Coastal Cottage Bunker Player Home
This mod turns the cave-like Mirelurk nest at Coastal Cottage into a small concrete entrance way housing an elevator that acts as the load door to the interior cell.
The interior cell player home is a large, 14-room bunker with loads of scripted interactive features, workbenches and power armor stations that are linked to the settlement workshop for resource sharing, and plenty of room to relax and get away from all those whining settlers.
The mod features:
- Fast Travel to the Bunker interior
- You can fast travel from the interior cell
- Custom loading screen
- Custom magazine that unlocks a special drink crafting recipe, the Bunker Brew
- Two inventory sorting systems: one container-based, the other
terminal based
- Three power armor stations
- Robot workbench
- All workbenches are linked to settlement workshop
- Functioning light switches for main lights, desk lamps and workbench lamps. Light switches have custom meshes with glow maps making it easy to find them in the dark
- Buy and sell items with the Commissary System
- Fusion Core Charger
- Autodoc: restores health, removes Rads, cures addictions
- Custom magazine racks
- Custom Nuka Cola display shelves
- Custom Bobblehead display case
- Custom Model Robot display shelf with model kit boxes that feature custom 4K textures
- Contraptions DLC weapon display racks
- Contraptions DLC Armor Display: gender of mannequin can be changed via the terminal to match your character gender
- Bed that is personalized with player’s name and gives the Well Rested and Lover’s Embrace Bonuses.
- Terminal is personalized with player’s name
- Terminal journal entries contain lore with a background story on the bunker
- Two inventory sorting systems: one container-based, the other terminal based
- Working refrigerator with custom Nuka Cola textures: Insert any Nuka Cola, Vim or Gwinnett beer variant and it will be come Ice Cold with the associated buff in six hours
- Interactive storage units: Weapons storage, ammo shelf, chem shelf, and food shelf will display clutter when items of each category are added. Clutter will deactivate when container is emptied
- Trash Compactor unit that breaks junk items into their base components and transfers them to the settlement workshop
- Barber Chair and Surgery Chair
- Working shower gives +2 Charisma boost for eight hours
- LOTS of storage! All containers are flagged to not respawn
- Two functional beds for Dogmeat. Command him to use them and he’ll stay out of your way!
- Fully navmeshed for companions with many idle markers
MANY more features that aren’t listed here...please see the mod page for full details!
Download the mod now from the Fallout 4 Nexus:
http://www.nexusmods.com/fallout4/mods/26055?
House rules:
1. This mod is PC only. There will not be a console version, so please do not ask.
2. There is no settlement workshop for the player home interior cell and one will not be added so please don’t ask.
3. There will not be a non-DLC version, so you guessed it, please don’t ask.
4. Based on any texture replacements you have installed in your game, the appearance of items in the mod may vary from what is shown in the screenshots and promo video. I use many texture replacements in my game and videos, and none of them are included in this mod.
5. I am creating the mods in this series to fit my own game and gameplay, and will only be doing settlements that I have an interest in. Requests will not be taken, and questions asking “Can you/will you do settlement XYZ?” will not be responded to. That being said, if you ask nicely, I will be able to tell you what settlements I intend to work on...if I can figure that out for myself.
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