Fallout 4 Mod Release: The Slog Diner Player Home - Better Homes and Bunkers – Vol.3
Announcing the third release in my Better Homes and Bunkers series of player home mods for Fallout 4:
Better Homes and Bunkers – Vol.3: The Slog Diner Player Home
This mod is the third in a series of player home mods that adds pre-decorated interior cell player homes to Fallout 4 settlement locations.
Download the mod now from the Fallout 4 Nexus: http://www.nexusmods.com/fallout4/mods/24457/?
IMPORTANT: Please refer to the mod page if you have a question that is not answered here. Most likely it can be answered by reading the info on the mod page that is much more detailed.
---PC ONLY, NO CONSOLE VERSION WILL BE MADE---
This mod requires the following Fallout 4 DLC:
Far Harbor (DLCCoast.esm)
Nuka World (DLCNukaWorld.esm)
Contraptions Workshop (DLCworkshop02.esm)
There will not be a non-DLC version, so please don’t ask.
The Better Homes and Bunker Player Home mod series aims to fill a void in the Fallout 4 settlement system by offering old school, pre-decorated, move-in ready player homes to existing settlement locations. All of the homes in this series are inspired by the pre-decorated player home of previous Fallout games.
The latest addition to the Better Homes and Bunkers series is:
VOLUME 3: The Slog Diner Player Home
This mod turns the abandoned diner next to the Slog settlement into a furnished and functional player home. After you gain access to the Slog settlement, the door unlocks granting you access to the interior cell.
The Slog Diner is decorated with pretty much everything you’d expect to see in a vintage American diner. I’ve created lots of custom design signage with glorious 4K textures to capture that vintage diner feel. I’ve even included guest checks on the counter and dinnerware with the diner’s logo.
The mod features:
- The diner has it’s own discoverable map marker for easy fast travel
- Custom loading screen
- Custom magazine that unlocks a special cooking recipe
- Custom design diner-themed signage and decorations
- Custom design chem, armor, weapon and cooking workbenches
- Power armor station and cooking grill outside of the diner
- All workbenches are linked to settlement workshop
- Functioning light switches for main lights, desk lamps and workbench lamps. Light switches have custom meshes with glow maps making it easy to find them in the dark
- Functioning exterior light switch (can only be activated after you have access to the diner)
- Interior and exterior lights can also be controlled from Terminal
- Skylight with functioning sliding door
- Sky is visible through the skylight with a full day/night lighting cycle and complete weather effects. For example, if there is a rain or radstorm outside, you will see the lighting and hear the thunder, etc. but will not be effected by radiation
- Custom Nuka Cola display shelf
- Custom Bobblehead shelf (with spotlight control via Terminal)
- Custom Model Robot display shelf with model kit boxes that feature 4K textures from my “Robot Model Kit 4K Retextures and Collectible Boxes” mod (with spotlight control via Terminal)
- Contraptions DLC weapon display racks
- Contraptions DLC Armor Display: gender of mannequin can be changed via the terminal to match your character gender
- Convertible Hide-A-Bed: By day it’s a couch...at the press of a button it converts to a bed that is personalized with player’s name and gives the Well Rested and Lover’s Embrace Bonuses. Press the button again and the bed turns back into a couch.
- Terminal is personalized with player’s name
- Two inventory sorting systems: one container-based, the other terminal based
- Working refrigerator with custom Nuka Cola textures: Insert any Nuka Cola, Vim or Gwinnett beer variant and it will be come Ice Cold with the associated buff in six hours
- Interactive storage units: Weapons storage, chem shelf, and food shelf will display clutter when items of each category are added. Clutter will deactivate when container is emptied
- Trash Compactor unit that breaks all scrappable junk items into their base components and transfers them to the settlement workshop
- Equipped with My First Infirmary unit (restores all health and damaged limbs; removes all rads)
- Barber Chair
- LOTS of storage! All containers (interior and exterior) are flagged to not respawn
- You can fast travel from the interior cell
- A functional bed for Dogmeat. Command him to use it and he’ll stay out of your way!
- Fully navmeshed for companions with many idle markers
- Many more features that aren’t listed here...please see the mod page for full details!
House rules:
1. This mod is PC only. There will not be a console version, so please do not ask.
2. There is no settlement workshop for the player home interior cell and one will not be added so please don’t ask.
3. There will not be a non-DLC version, so you guessed it, please don’t ask.
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