FALLOUT : How to Create a Perfect Sequel
Fallout and its development are rich with history, as it went from humble beginnings to a hit with its own cult following, through troubled development and bad decisions, to change in ownership of its intellectual property and towards its eventual revival. The game evolved from being an isometric open-world RPG, into a first-person open-world RPG, together with a major change in design philosophy and game direction. Are these the actual cause of such a divide among fans? How do we learn, and adopt from the previous entries so that any future sequels would be able to cater to not only the fans of the new but the old as well?
Welcome to Critical Breakdown - An experimental documentary + analysis.
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Aint got the time to spare to watch a 30 minutes video?
These timestamps would come in handy.
Acquire a New Game Engine - 1:58
Improved Gunplay and Weapon Customisation - 3:45
Robust and Meaningful Dialogue system - 5:30
No Forced Backstory / Origins - 9:22
Freedom of Choice - 12:10
Meaningful Story and Side Quests - 17:28
Grey Morality and Consistent Themes 23:50
You prefer to read a huge wall of text instead of watching the video? Here.
http://angkasacreativestudio.blogspot.my/2018/01/
Got any ideas? Got any feedback? Leave a comment on the video! I'd appreciate any feedbacks and suggestions that you guys have.
Edited, and produced by Angkasa Studio.
This production took 2 months and 3 weeks.
“Why so long?” - You ask.
Designing and animating motion graphics, a boatload of research, recording gameplay footage, scriptwriting (and a lot of revision), voice recording, editing, and composing the intro music.
Despite the name “Studio”, ironically I’m just one guy running this channel.
I hope you had fun watching the video, as I had a lot of fun making them.
My first ever video to feature my own voice, yay!
If you appreciate the amount of quality and polish I put into this video, Thanks! Consider subscribing!
Future videos won’t take this long as I already have all the pre-made template ready.
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Credits
ItsAGundam
Bethesda keeps 100% of profits made after a mod is released on the Creation Club!?
www.youtube.com/watch?v=Xc2OLgP-AFM&t=8s
MrMattyPlays
Why Do Some Gamers Love Hating Fallout 4?
www.youtu.be/4brBL3-_yEs?t=198
Mark Brown of Game Maker’s Toolkit GMTK
www.youtube.com/user/McBacon1337
Anatomy of a Side Quest: Beyond the Beef | Game Maker's Toolkit
www.youtube.com/watch?v=yM1yR7WYqgM
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Special Thanks
Inon Zur, Composer F4, F3, FNV.
http://www.inonzur.com/
Mark Morgan, Composer F1, F2.
https://en.wikipedia.org/wiki/Mark_Morgan_(composer)
Bethesda Game Studios
Intellectual Property: Fallout 4, Fallout New Vegas, Fallout 3, The Making of Video, and Fallout Franchise.
https://bgs.bethsoft.com/
Obsidian Entertainment
Developer: Fallout New Vegas
https://www.obsidian.net/
Black Isle Studios/ Interplay (Defunct)
Developer and Publisher : Fallout Classic
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References
Reddit on Fallout 4 Creation Engine
https://www.reddit.com/r/Fallout/comments/4gdrc8/whats_wrong_with_the_creation_engine/
Reddit on Fallout 4 Gun Mechanics
https://www.reddit.com/r/fo4/comments/70oxr3/fallout_4_gunplay_why_do_people_say_its_improved/
Gamespot in Fallout 4 Gun Mechanics
https://www.gamespot.com/articles/fallout-4-gunplay-modeled-after-destinys/1100-6431981/
Todd Howard on Fallout 4 Dialogue System-By PC Gamer
http://www.pcgamer.com/fallout-4-lead-todd-howard-dialogue-system-didnt-work-as-well/
Eurogamer on Fallout New Vegas Quest Design
http://www.eurogamer.net/articles/2015-07-12-the-murky-genius-of-fallout-new-vegas
Fallout 4 Need New Game Engine
http://www.pcgamer.com/did-fallout-4-need-a-new-engine/#comment-jump
Fallout 4 Sale Stats
https://www.statista.com/statistics/504477/global-all-time-unit-sales-fallout-games/
Fallout 4 Sale Article
http://fortune.com/2015/11/16/fallout4-is-quiet-best-seller/)
Fallout 4 Active Players
http://steamcharts.com/app/377160
Fallout 4 mod downloads https://www.nexusmods.com/fallout4/about/webstats/?startdate=1507680000&tspan=1month&datum=dl&gid=1151)