This Game is Basically a Movie, here's why!
If you have played Shadow of the Colossus, you know that there are so many things to praise about this game; the soundtrack, game design, and philosophy always stood in the spotlight. There is a multitude of analyses in regard to these topics.
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However, it is very rare to see anyone talking about the camera and cinematography – which I believe was the main reason as to why the game feels as majestic as it is.
If anything – the camera got a lot of hate, and it is also a point most negative reviews will always mention; the camera always gets in the way, or; the camera is an enemy as much as the Colossus is. Of course, they are not wrong for that matter. The camera at times does not work as intended – it often reset itself aggressively, it always got stuck behind a wall and when you are in a middle of a battle it can get really annoying.
But I firmly believe that a few of these errors did not discount the fact that the game features an amazing feat of cinematography. A camera is pretty much a narrative tool as much as the music and the mechanics are.
So in this episode, we will learn as to why the game has the sweeping, epic feel, and discover why it is an epitome of cinematography in video games.
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Welcome to Edit Theory.
This channel celebrates media appreciation and performs critical analysis mainly on films and video games. We often break down aspects of the new media that we believe would be beneficial to professionals and for those who are in academics.
Our distinction for the majority of Video Essays is that we cite our references so that you can perform a review or further reading of your own relating to the topic. Our video performs mainly as a secondary source.
Even though we personally love long-form videos, we strongly believe in providing concise, accurate, and focused videos instead of dragging them on for hours.
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Produced by (Recording, animations and editing) Angkasa Studio.
Intro theme made by CACHIVACHES Pop Electronico.
CHVRCHES - Gun (Instrumental cover)
https://www.youtube.com/watch?v=5FhDJ...
Critical Breakdown Title Card Theme is based on Dying Light's soundtrack "Safehouse Unlocked"
Other collaborators were credited accordingly within the video LowerThirds.
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Editor's Note
When I played SOTC back then in 2005, I was like 15 at the time, all that I know is that I simply love the game, it feels majestic, it feels grand, it feels epic - but I actually never understand why.
Fast forward to the present, when I replayed Shadow of The Colossus, I can't help but notice all these things that went I clearly missed when I was a kid - the in-game camera and cinematography! Granted, I have been working as an editor for nearly 8 years now and I started notice to discover all these camera features. This game is truly amazing, even for its time, the amount of consideration put into designing this game is ridiculously high.
Anyways, cinematography and the whole rules of composition are always fun to talk about. It is amazing how a rule fundamentally for photography and cinema work flawlessly in a medium purely interactive such as video games.
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References
The Golden Ratio and Rule of Thirds http://www.chasrowe.com/howTo/golden.html
Extra Play and the Animations of Shadow of The Colossus https://www.youtube.com/watch?v=bdBMA-3Crng
Films Lighting
http://theconversation.com/explainer-film-lighting-30658
Why Film Shoot in 24fps https://www.filmindependent.org/blog/hacking-film-24-frames-per-second/
Principles of animations
https://idearocketanimation.com/13721-12-principles-of-animation-gifs/
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