Fallout New Vegas - 'SIMON' Van Graff BOSS FIGHT (VERY HARD)
Fallout New Vegas Gameplay Walkthrough - SIMON Van Graff Boss Fight - Simon has been with the Van Graff family for a couple years and is responsible for guarding the door at the Silver Rush. His duties include weapon checks and turning away drunks and addicts while keeping a very professional, authoritarian attitude. Simon likes to use a laser rifle, because of the superior speed of its projectiles, but Gloria wants at least one guard to use the plasma rifle (since the visual appeal draws in customers), so Simon is equipped with a plasma rifle instead - Birds of a Feather: If the player wishes to work for the Van Graff family, Gloria's first task for said player will be to aid Simon with checking over potential customers.
FALLOUT NEW VEGAS INFO:
Fallout: New Vegas is a post apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set primarily in a post-apocalyptic Nevada, although some areas of California and Arizona are also visited. The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.
Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, thirty-nine years after Fallout 2, one-hundred and twenty years after Fallout and six years before the events of Fallout 4 . The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.
The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. However, they are intercepted by the Great Khans led by a mysterious man, who shoots them and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is taken to the settlement of Goodsprings, where Doc Mitchell saves their life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest Ain't That a Kick in the Head begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3.
Endings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.
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