Fallout New Vegas - 'AER14 PROTOTYPE' Unique Laser Rifle (LOCATION)
Fallout New Vegas Gameplay Walkthrough - AER14 PROTOTYPE LASER RIFLE LOCATION GAMEPLAY - The AER14, a successor to the AER9 and AER12, was a prototype in development before the Great War. The unit found in Vault 22 is one of these development models, complete with exposed wiring and loose prototype circuit boards taped to the stock.
The AER14 is similar in appearance to the AER9, although it is a lighter gray scheme with an orange-red trim. It also has two integrated circuit chips housed inside its stock, which are connected to the rest of the weapon via wires. It uses two microfusion cells per shot. The AER14 also fires a green laser instead of the normal red laser.
NOTE:
The AER14 uses two microfusion cells per shot and has a unique green laser instead of the normal red laser, different from a standard laser rifle. It doesn't have iron sights view and cannot be modded using laser rifle mods, though it can be repaired with normal laser rifles. The AER14 is also visually longer than the standard AER9 laser rifle.
FALLOUT NEW VEGAS INFO:
Fallout: New Vegas is a post apocalyptic role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. While New Vegas is not a direct sequel, it uses the same engine and style as Fallout 3. It was developed by a few of the employees who worked on previous Fallout games at Black Isle Studios, along with a larger number of new employees. It is set primarily in a post-apocalyptic Nevada, although some areas of California and Arizona are also visited. The gameplay system is similar to Fallout 3 gameplay, although some changes have been made, one being changes to the combat system to give the feel of a first-person shooter, including the ability to use weapon iron sights. The game also made a change from the true bullet flight paths in Fallout 3 to simulated bullet flight paths, which means the bullets, when fired, originate from the center of the screen's crosshairs, rather than the tip of the gun's barrel.
Fallout: New Vegas takes place in 2281, four years after the events of Fallout 3, thirty-nine years after Fallout 2, one-hundred and twenty years after Fallout and six years before the events of Fallout 4 . The New California Republic plays a major part in the game's story, being in a three-way struggle amongst the Caesar's Legion slavers, and the mysterious Mr. House.
The Courier, the player's character, was meant to deliver a package from Primm to New Vegas. However, they are intercepted by the Great Khans led by a mysterious man, who shoots them and takes the package, leaving the Courier for dead in a shallow grave. The Courier is later found by a robot named Victor, and is taken to the settlement of Goodsprings, where Doc Mitchell saves their life. After the Courier is given some medical tests, the player is pushed back into the open world, and the quest Ain't That a Kick in the Head begins. Fallout: New Vegas has a definitive ending, unlike Fallout 3.
Endings for Fallout: New Vegas are dependent on what actions the player took via quests during the game, with separate endings being shown for each major location, political faction, and recruitable companion.
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