Fallout SPECIAL Attribute Effects
Channel:
Subscribers:
188,000
Published on ● Video Link: https://www.youtube.com/watch?v=VxIisf8fQtE
I talk about the systemic (i.e. coded) effects of the SPECIAL attributes in the first Fallout game.
p.s. the audio track is slightly off in some places, and I have no idea why.
Other Videos By Timothy Cain
2023-07-08 | Arcanum Criticals |
2023-07-07 | Carbine Redux |
2023-07-06 | Brainstorming |
2023-07-05 | MMO Stories |
2023-07-04 | Why I Left Carbine's WildStar |
2023-07-03 | Fallout Criticals |
2023-07-02 | How I Almost Made Wasteland 2 |
2023-07-01 | A Chat With Scott Campbell |
2023-06-30 | Attribute Design |
2023-06-29 | Arcanum Attribute Effects |
2023-06-28 | Fallout SPECIAL Attribute Effects |
2023-06-27 | About My Notes... |
2023-06-26 | Arcanum's Original Attribute System |
2023-06-25 | The Origin of Fallout's Setting |
2023-06-24 | Fallout: Radiation vs FEV |
2023-06-23 | The Arcanum One-Point Fiasco |
2023-06-22 | Learning Lessons From Failure |
2023-06-21 | The Origin of Recipes In My Games |
2023-06-20 | Fallout's Voice Overs |
2023-06-19 | A Chat With Jason Taylor |
2023-06-18 | The Credits Problem (e.g. Fallout Companions) |