'Fantastic Beasts VR Experience' on Daydream VR - Full Playthrough

'Fantastic Beasts VR Experience' on Daydream VR - Full Playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=5bk0uCmN0iU



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Duration: 29:29
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Fantastic Beasts and Where to Find Them VR
Delve into Newt Scamander’s magical world through an immersive virtual reality experience. Inspired by the narrative of J.K. Rowling’s latest tale, Framestore VR Studio scripted the Fantastic Beasts experience for the new Google Daydream to make the user truly feel like the protagonist: a wizard with a wand in their hand, able to cast spells and control their environment, whilst tending to their Graphorn, Erumpent and Thunderbird beasts.

Inspired by the narrative of J.K. Rowling
Before Harry Potter, there was Newt Scamander. ‘Fantastic Beasts and Where to Find Them’ follows the adventures of writer Newt Scamander in New York's secret community of witches and wizards seventy years before Harry Potter reads his book in school. Using virtual reality as their medium, it was Framestore VR Studio's task to excite people about this new story, and draw Harry Potter fans into an adventure well before the time of Hogwarts. The team started early on with the script, meticulously working through it with the film's VFX Supervisors.

Step inside Newt's Case
Be transported into Newt’s suitcase with completely believable immersion. The Fantastic Beasts movie theme tune begins to play. A suitcase lies on the floor of a dark room. The experience then goes further, giving the user a wand to interact with, to play and explore. With a flick of the wand, the case opens. Next, players find themselves standing in Newt’s shed.

Designed exclusively for Google Daydream VR
As one of the debut experiences for the Google Daydream, Framestore VR Studio's team found themselves working with entirely new hardware for Beasts, which naturally presented its own set of challenges. The experience was conceived and built exclusively for the Google Daydream platform, allowing the team to take full advantage of the gesture sensing controller, to give fans the unique sensation of controlling their environment using their very own magic wand.

Graphorn
You’re face to face with the Graphorn, apparated right inside her enclosure. It’s an amazing habitat, a type of beach-like scene with large, flat rocks jutting out of the sand. With the scroll in front of you, you can see there are three different spells you can use on the Graphorn. Come closer, feed her, or mix a potion to help ease the nasty cold she’s caught.

Erumpent
Newt explains that this creature is quite lonely, and that you’ll have to coax her to you if you want to meet her. In Newt's Shed a scroll explains three reagents should be put into the mortar, to create Erumpent Musk. Inside the Erumpent enclosure it’s a thick, steamy jungle with plants and shrubs are everywhere. There are three different spells you can use on the Erumpent.

Thunderbird
Inside Newt's shed a scroll shows you how to assemble a box to release a rare bird call, an ancient Native American method of calling the powerful Thunderbird. On three sides of the box are three different symbols, but they’re scrambled, can you summon your inner wizard to solve the challenge? On meeting the Thunderbird in it's Arizona like enclosure, Newt explains that though he’s fiercely independent, Frank needs taking care of like all his other creatures.

Occamy
The Occamy encounter is a discovered experience. In the shed Newt’s voice will encourage you to visit the Occamy enclosure to see if his egg has hatched. You arrive at the nest enclosure and see the empty silver egg, but no Occamy... Newt’s voice returns.

Bowtruckle
On selecting the Bowtruckle image on the creature scroll in Newt’s shed, Newt’s voice begins guiding you to collect some fairy eggs as a treat for the Bowtruckles since they are otherwise notoriously shy with strangers. Players use their wand to turn over leaves and pick off the eggs.

Niffler
First introduced to Harry Potter fans by Hagrid in Harry Potter and the Goblet of Fire, the Niffler is described by J.K. Rowling as ‘a long-snouted, burrowing creature native to Britain with a penchant for anything shiny.’ In the virtual experience the Niffler’s burrow rests under a suspended tree within the courtyard. You are encouraged to look for shiny items to collect and return them to his burrow. In front of the burrow a scroll emerges and teaches you how to lure the Niffler out of his burrow, shake him to see what’s hidden in his pouch or watch him play with his collection.


"The experience sets a huge example of how far virtual reality technology has really come. It genuinely feels like, for one shining, glimmering moment, you are standing inside a very small corner of the wizarding world, and can even interact with it." -Pottermore.com




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