Fastest 'Stem the Tide' Ever?
The time save came from two weird aspects of how the contract behaved:
1. Subsequent sections of enemies spawned in instantly after preceding sections were defeated -- normally they don't spawn until you get to the zone
2. In the third zone, the mission progressed back to zone 1 after only defeating 2 waves of enemies as opposed to 3. The 3rd wave was still sent, but there was no need to destroy the NK APC
I wasn't expecting this while doing the run so I didn't take full advantage of it and therefore didn't save much time, but I imagine it'd be a ≈15 second time save off of gold if we could consistently reproduce the glitch (which I'm not optimistic about)
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Escargot currently has 111,246 views spread across 245 videos for Mercenaries: Playground of Destruction. This game accounts for over 9 days of watchable video on his channel, or 80.26% of the total watchable video for Mercenaries: Playground of Destruction on Escargot's YouTube channel.