Fatal Fury ㅡ King of Fighters (Intro)

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Bout presents: Fatal Fury ㅡ King of Fighters (Intro)

Fatal Fury: King of Fighters, known as Garō Densetsu: Shukumei no Tatakai (Hungry Wolf Legend: The Battle of Destiny) in Japan, is a 1991 head-to-head fighting game released by SNK for the Neo Geo arcade and home platforms. Fatal Fury was SNK's first fighting game for the Neo Geo system and served as the inaugural game in their Fatal Fury series, as well as the first game to depict the fictional "King of Fighters" tournament, which became the basis for the later The King of Fighters games.

The game was designed by former Capcom employee Takashi Nishiyama, the creator of the original Street Fighter (1987). Many of SNK's mainstay characters–including the Bogard brothers Terry and Andy, friend Joe Higashi, and their nemesis Geese Howard, made their debut in this game.

The gameplay follows the typical formula of most fighting games: the player competes against their opponent in best two-out-of-three matches. The play controls consist of an eight directional joystick and three attack buttons: punch, kick and throw. Each of the playable characters has special techniques that are performed by inputting specific commands in combination with the joystick and buttons. The input methods for special moves are shown to the player during the course of the game (after every bonus round), as opposed to being given in an instruction card in the game's cabinet.

The most novel aspect of Fatal Fury was the addition of two-lane battles. Many stages featured two rows, a background row, and a foreground row. Players can change between rows at any time other than in the Single Player Mode, where they have to wait for the CPU opponent to change rows before they can in almost every stage. The player is not required, however, to do so. When a second player joins during the middle of a one-player fight, instead of postponing the current battle for a match between the two players, the game will make both players team up against the current CPU opponent in a two-on-one match before their battle takes place. After every second match in the single-player tournament, the player will participate in a bonus round mini-game involving an 'arm wrestling match' against a machine. The player must tap the A button rapidly to win these mini-games.

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Release: November 25, 1991
Platforms: Arcade, Neo-Geo MVS, Neo-Geo AES, Neo-Geo CD, Mega Drive/Genesis, Super NES, Sharp X68000, Wii Virtual Console, PlayStation 2, PlayStation®4, PlayStation Network, Microsoft Windows, Xbox One, Nintendo Switch, Neo Geo Mini, NEOGEO Arcade Stick Pro, iOS, Android
Developers: SNK (Neo Geo), Takara, Gabrain (SNES, Mega Drive/Genesis), M2 (PS Network), Gamesload (Microsoft Windows), Hamster Corporation (PS4, Xbox One, Nintendo Switch, iOS, Android)
Publishers: SNK (Neo Geo), Sega, Tec Toy (SNES, Mega Drive/Genesis), D4 Enterprise (Wii Virtual Console), Takara, Magical Company (Sharp X68000), Hamster Corporation
Director: Takashi Nishiyama
Producer: Eikichi Kawasaki
Designers: Seigo Ito, Takashi Tsukamoto
Composers: Hiroshi Matsumoto, Kazuhiro Nishida, Toshikazu Tanaka
Series: Fatal Fury
Rating: Teen (ESRB)
Game Modes: Single Player, Tag-Team, Versus, Multiplayer (up to two players)
Genre: Fighting

Arcade, Neo-Geo MVS, Neo-Geo AES, Neo-Geo CD, Mega Drive/Genesis, Super NES, Sharp X68000, Wii Virtual Console, PlayStation 2, PlayStation®4, PlayStation Network, Microsoft Windows, Xbox One, Nintendo Switch, Neo Geo Mini, NEOGEO Arcade Stick Pro, iOS, Android

In Japan, Game Machine listed Fatal Fury: King of Fighters on their January 1, 1992 issue as being the third most-successful table arcade unit of the month. It went on to be Japan's fourth highest-grossing arcade game of 1992, below Street Fighter II (two versions) and Captain Commando. In North America, RePlay reported Fatal Fury to be the second most-popular arcade game in February 1992.

In a retrospective review, Maximum commented in 1996 that the game failed to offer any real competition for Street Fighter II in either playability or character selection. They concluded: "The only main point in this game's favor is that two of the characters may team together to take on a computer opponent in a three-player frenzy, and the game also tries to something else new with a two-tier playing arena, but the slow action and the disgracefully difficult fireball motions make special moves something of a rare occurrence". In 2018, Complex rated the game 74th on their "The Best Super Nintendo Games of All Time". They praised the combat and the ability to jump in and out of the backgrounds, concluding: "One of the best fighters on the SNES, by far".

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