F.E.A.R. EAX Advanced HD 4.0 \ Original First Encounter Assault Recon 1 LithTech Jupiter EX Gameplay

Channel:
Subscribers:
26,000
Published on ● Video Link: https://www.youtube.com/watch?v=cUST0bGZqN4



Game:
F.E.A.R. (2005)
Category:
Let's Play
Duration: 10:48
1,521 views
8


F.E.A.R. First Encounter Assault Recon is a survival horror first-person shooter video game developed by Monolith Productions and published by Vivendi Universal Games and Warner Bros. Games. It was released on October 17, 2005, for Microsoft Windows, and ported by Day 1 Studios to the Xbox 360 and PlayStation 3. TimeGate Studios has released two expansion packs, F.E.A.R. Extraction Point in October 2006, and F.E.A.R. Perseus Mandate in November 2007. A direct sequel titled F.E.A.R. 2: Project Origin, was released in February 2009, and a second sequel, F.E.A.R. 3, was released in June 2011, which was developed by Day 1 Studios. The game's story revolves around a supernatural phenomenon, which F.E.A.R.—a fictional special forces team—is called to contain. The player assumes the role of F.E.A.R.'s Point Man, who possesses superhuman reflexes, and must uncover the secrets of a paranormal menace in the form of Alma, a young girl. F.E.A.R. was well received by critics, scoring 89% on GameRankings, and The New York Times calling it "as thrilling and involving as Half-Life." A "Director's ion" DVD version of the game was also released. The DVD included a "Making of" documentary, a director's commentary, a short live-action prequel and the exclusive first episode of the promotional P.A.N.I.C.S. machinima. A related Dark Horse comic book was also packaged with the DVD. Along with the Director's ion, F.E.A.R. Gold ion was released. Gold ion included the Director's ion and Extraction Point. F.E.A.R. Platinum ion features the original game and two expansion packs.

Gameplay F.E.A.R. simulates combat from a first person perspective. The protagonist's body is fully present, allowing the player to see his or her character's torso and feet while looking down. Within scripted sequences, when rising from a lying position or fast-roping from a helicopter for example, or climbing ladders, the hands and legs of the protagonist can be seen performing the relevant actions. A prominent gameplay element is "reflex time", which slows down the game world while still allowing the player to aim and react at normal speeds. This effect is used to simulate the character's superhuman reflexes. Reflex time is represented by stylized visual effects, such as bullets in flight that cause air distortion or interact with the game's particle effects. F.E.A.R. lead designer Craig Hubbard stated that Monolith Productions' primary goal was "to make combat as intense as the tea house shootout at the beginning of John Woo's Hard-Boiled." He continued on to say that "defeat ... enemies ... with style" was crucial to this goal and that reflex time plays a large role in "mak the player feel like they are an action movie hero."

The game contains weapons based on non-fictional firearms, such as pistols, assault rifles, and submachine guns, as well as entirely fictional armaments like particle beam weapons. Each firearm differs in terms of ammunition type, accuracy, range, fire rate, damage, and bulkiness. The latter characteristic is crucial, as more powerful/specialized weapons tend to be more cumbersome and slow the player's maneuvers. Unlike other games of the genre where lighter/smaller weapons tend to be useless, F.E.A.R. does not scale guns on a curve, so any firearm is potentially deadly in most situations. Monolith Productions stated that it aimed for "... a balanced arsenal where each weapon serves a specific function", rather than "... just going with a bunch of real-world submachine guns and assault rifles." F.E.A.R.'s heads-up display crosshair's size dynamically shows where shots will fall based on movement, aim, and the weapon in use. The player may carry only three firearms at a time; thus, strategy is required when using and selecting weapons. Compared to other shooters where melee is usually a last resort, F.E.A.R.'s melee is a viable instant-kill alternative for taking down enemies. The stocks of all firearms can be used in close combat. Lighter weapons, while being less powerful, allow the player to move around more quickly, increasing their chances of melee. Movement speed is maximized if a player holsters their weapon, which also allows them to engage in hand-to-hand attacks with maneuvers including punches, kicks, and slides. F.E.A.R.'s artificial intelligence allows computer-controlled characters a large degree of action.

NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY

https://www.youtube.com/c/fru77y




Other Videos By ƒ r u 7 7 y


2020-11-15[4K@60] Borderlands 3 \ Optimized for Xbox Series X|S BL3 Enhanced HDR2SDR Gameplay
2020-11-14[4K HDR] Dishonored: Death of the Outsider \ Xbox Series X Enhanced Loading Times AutoHDR DotO XSX
2020-11-14[Auto HDR] Call of Duty: Black Ops III \ Xbox Series X Enhanced Loading Times & HDR XSX BO3 Gameplay
2020-11-12[4K@60] Wolfenstein II: The New Colossus \ Xbox Series X Enhanced Loading Times XSX Gameplay
2020-11-12[4K HDR] TES4: Oblivion Xbox Series X Enhanced Loading Times & Auto HDR XSX Gameplay
2020-11-11[4K HDR] Mirror's Edge \ Xbox Series X ME1 XSX Gameplay
2020-11-11[4K] Rise of the Tomb Raider \ Xbox Series X Enhanced Loading Times RotTR Baba Yaga XSX Gameplay
2020-11-10[Auto HDR] Diablo III Xbox Series X Enhanced 4K XSX Wizard Gameplay
2020-11-08Castlevania: Lords of Shadow \ Xbox One X LoS1 BC 360 Gameplay
2020-11-06Prince of Persia: Warrior Within \ PS3 PoP WW Gameplay
2020-11-05F.E.A.R. EAX Advanced HD 4.0 \ Original First Encounter Assault Recon 1 LithTech Jupiter EX Gameplay
2020-11-044K | HL2 Part 21: ENTANGLEMENT - SWARM TO TRANSPORTER TELEPORT ROOM 🔶 Xbox One X Enhanced Playthough
2020-11-02American McGee's Alice 😸 Part 12. Wonderland Woods - Herbaceous Border ▷ Xbox One X Gameplay
2020-10-30American McGee's Alice 😸 Part 10. Vale of Tears - Wholly Moral Ground \ Xbox 360 Playthrough
2020-10-29Persona 5 \ Playthough 4/12
2020-10-29American McGee's Alice 😸 BOSS FIGHT: Duchess Guide Part 9. Vale of Tears - Just Desserts Playthrough
2020-10-27American McGee's Alice 😸 Part 8. Vale of Tears - Hollow Hideaway \ No Commentary Play-through
2020-10-23Call of Duty: Black Ops III \ Xbox One X CoD BO3 Gameplay
2020-10-22🕵️‍♀️ No One Lives Forever 2: A Spy in H.A.R.M.'s Way \ LithTech EAX HD 3 Cate Archer NOLF2 Gameplay
2020-10-21Super Mario Galaxy \ Super Mario 3D All-Stars Nintendo Switch Gameplay
2020-10-19[4K] HL2 Part 20: ENTANGLEMENT - PRISON BREAK TURRET DEFENSE 🔶 Xbox One X Enhanced Playthough



Tags:
Monolith Productions
Alma
Point Man
Fettel
weapons
first game
Project Origin
effect
Director's Edition
reflex time
Craig Hubbard
sequel
team
Action Game
Xbox
combat
Extraction Point
time
actions
series
Perseus Mandate
Monolith