[4K] HL2 Part 20: ENTANGLEMENT - PRISON BREAK TURRET DEFENSE 🔶 Xbox One X Enhanced Playthough
ALYX AT THE TRAIN TRACKS TO SWARM #2 AT THE CELL BLOCK
Follow Alyx, try to stay ahead of her to clear the OBGs, she gets in the way too often and gets killed. From the elevator I prefer to use the CB on the 2 distant BGs then switch to the SMG for #3 if Alyx hasn't ended him 1st. Past the SS, I sprint about 3/4s to the stairwell then left to the wall. I target the base of the stairwell EP and hold. BG#1 exits and then as BG#2 appears I send the HEG. Remember to stay ahead of Alyx, pull a G as you sprint to and climb the stairs to the next floor, pass through the EP then drift right into the corner opposite the EP. ASAP 180 and aim for the far left wall/ceiling interface and throw the G.
ASAP switch to the SMG, BG#1 appears from the left Hlwy and most often BGs#2 and 3 enter from the SS on the right. Most of the time BG#4 holds back past the Hlwy corner on the left. Try to send the HEG into the middle of the 3 man group. 70% of the time BGs#1, 2 and 4, or 1, 2 and 3 are removed, I don't know how #3 makes a retreat back through the SS. But he usually goes down easy, BG#4 often survives because he is late to the party and outside the percussion range. Follow Alyx to the next room and listen to her and Eli make dinner plans for later.
1/5/17 New tactic 3rd locked gate
The 2 of you separate for some time while she plays with electronic things and you kill things. She'll unlock 3 gates for you; at gate#1 you'll find supplies above a vending machine. In the small room GGP+ the shelves away from the wall to access the duct, there's a couple 3 HCs in it. GGP+ the grate away at the XP end to detonate an LWM below the duct. Pull the KB and retire the jumping spiders in the room below safely from the leading edge of the duct. Collect the Gs and ammo on the floor while Alyx unlocked gate#2. Switch to the PR then dip into the small room with the G chest to activate up to 8 BGs past your XP past, gate#4 to your 4:00. Back out; position to the right end of the large tank closest to the XP to bait the approaching BGs.
(NOTE) I'm not sure if the tactic actually gets them to bunch up closer to each other at the left side of the gate or not but I seem to be able to PB all 4 BGs 60+% of the time. _____________________________________
I let the approaching BGs see me then move forward toward the wall corner and out of LOF as they begin to fire. I side step left as the gate begins to open and send a PB into the group. I then Toss a G off the left wall to end up at the MGTs to tilt them, after tilt sign I toss another then switch to SG and sprint the Hlwy along the left side toward the XP at the far end. Be ready to RT/SG anything as it appears from the XP, assume all further BGs up to the MGTs to advance sooner than usual. If I don't get all BG charging me before I get to the Combine defense barrier, I'll bounce a G off the wall in the barrier room to remove the 1 BG at the barrier, then RT/SG the rest as they appear.
I then crouch and Boo the XP, If I didn't get the previous bums rush sometimes a BG is facing the wall to the right of the XP, side step and RT/SG him then step into the room. Regardless of the previous rush 1 BG is always in the small room with the SS power, he'll exit for you, RT/SG. Replenish Gs then toss one into the room to kill the SS. GGP+ the nearby MGT then G the 2 at the far end of the corridor. Sprint to the end for the SC and PB then head for the XP. Switch to the SG run up to the top of the steps to the CR, RT/SG the BG at the console before he turns on you then back step down 1 time for cover from the BG rushing the EP RT/SG him also, the CR is now yours.
I use the WD as soon as I enter the CR, I then position the MGTs at the CR corners and against the short walls. They face the access stairs and are set back a bit to protect them from flanking maneuvers, e.g. BGs and Gs from the edges of the balconies. I crouch 1/2 way between the 2 MGTs and on the leeside of the CR walls, I pull the pistol and target for headshots at the mid platforms. I keep one finger hovering over the "QS" button to the GG for the MHs when they arrive and if a random G does make it close enough to do damage. Most often BGs try rushing one of the turrets. After MH#2 there'll be a lull, I then switch to the CB, 180 and run to the left side of the Cr to the broken window. There I wait to CB the final BG when he appears on the upper Wkwy.
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