F.E.A.R.: Extraction Point [P1] NoCommentary Walkthrough Gameplay
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
. . PLAYLIST:https://www.youtube.com/watch?v=u40OPwc1QxE&list=PLTGOFOIlB2-Y2ujx2VSJXz32bQ4wYxE0K
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F.E.A.R. EXTRACTION POINT Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings
Platform(s)
Microsoft Windows
Xbox 360
Release
Windows
NA: October 24, 2006
AU: October 26, 2006
EU: October 27, 2006
Xbox 360
NA: November 6, 2007
AU: November 15, 2007
EU: November 16, 2007
Genre(s) First-person shooter, survival horror
Canonicity
The expansion packs takes place in an alternate universe from the original F.E.A.R., the game's sequel, F.E.A.R. 2: Project Origin, disregards the storylines of both Extraction Point and Perseus Mandate. Only the games developed by Monolith Productions are considered canon.
Gameplay
Gameplay remains essentially the same as in the original F.E.A.R., though Extraction Point touts some new additions, including 3 new weapons (a minigun, a laser weapon, and a deployable turret), a few new enemies, as well as new locales (though frequently similar to the original game's environments, a common complaint of reviewers).
Firefights are still cinematic and usually on a grander scale than in F.E.A.R. - there are frequently a larger number of enemies to deal with and lengthier battles. Another new feature of Extraction Point is the ability to bash open doors by using the melee function, as well as blast them open with explosives. The 'hallucination' sequences are notably more gratuitous and frequent than they were in the first game. In addition, certain supply crates bearing the ATC logo can be bashed open, revealing weapons or health packs.
Extraction Point also has higher system requirements than the original F.E.A.R., and users may notice signs of system overload (such as graphical slowdown) if they run Extraction Point using the same minimum performance settings as the original game. #Gameplay