F.E.A.R. First Encounter Assault Recon | 4K Mod Full Game
F.E.A.R | Walkthrough | No Commentary | No loading screens
I highly recommend this directInput FPS fix. You should gain a massive jump in FPS
in your game if you are strugging with low FPS
https://community.pcgamingwiki.com/fi...
The mods I used in this video
https://www.moddb.com/mods/fear-xp-ri...
https://www.nexusmods.com/fear/mods/1...
https://reshade.me/
Additional files and information
https://www.pcgamingwiki.com/wiki/F.E....
F.E.A.R. First Encounter Assault Recon is a first-person shooter psychological horror video game for Microsoft Windows, Xbox 360, and PlayStation 3. It is the first game in the F.E.A.R. series. Developed by Monolith Productions and originally published by Vivendi Universal Games under the Sierra Entertainment label, the game was released for Windows in October 2005 in both a standard edition and a Director's Edition.
The game's story revolves around the fictional F.E.A.R. (First Encounter Assault Recon) unit, an elite group in the United States Army tasked with investigating supernatural phenomena. When a private military company's secret research program goes wrong and a dangerous and powerful psychic is unleashed, F.E.A.R. are called in, with the player taking on the role of the unit's newest recruit, Point Man. However, it soon becomes apparent there is much more going on than a rogue psychic as Point Man finds himself facing a lethal and unpredictable paranormal menace in the form of a young girl with extraordinary destructive power.
Although the atmosphere of the game was heavily influenced by Japanese horror, Monolith's primary goal with F.E.A.R was to make the player feel like the hero of an action film. To this end, they combined a slow-motion technique called "reflex time", a semi-destructible environment, and a highly detailed particle system in an attempt to create as immersive an environment as possible. Another vital element in this is the game's AI, with Monolith employing a never-before-used technique to give hostile NPCs an unusually broad range of actions in response to what the player is doing. This results in NPCs who can also work as a team, such as performing flanking maneuvers, laying down suppressive fire, and attempting to retreat when under heavy fire.
Upon its initial Windows release, F.E.A.R. was very well received, with the AI garnering especial praise. Critics also lauded the graphics, atmosphere, sound design, music, and combat mechanics. Common points of criticism were a lack of enemy variety, a weak plot, and repetitive level design. The Xbox 360 version was also well received, but the PlayStation 3 version met with mixed reviews, with many critics unimpressed with the port's technical issues and graphical inferiority. The game was a commercial success, selling over three million units worldwide across all three systems.
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