GoldenEye 007 | N64 | Full Game
N64 GoldenEye HD Long Playthrough/Walkthrough | 00 Agent Difficulty | Full Game
No Auto Aim | No Loading Screens | No Commentary
Using the 1964 emulator 60FPS Build.
Download here : https://archive.org/details/1964-60FP...
0:00:00 Intro
00:00:33 Level 1 : Dam
00:08:16 Level 2 : Facility
00:14:25 Level 3 : Runway
00:17:27 Level 4 : Surface 1
00:23:57 Level 5 : Bunker 1
00:29:19 Level 6 : Silo
00:34:49 Level 7 : Frigate
00:40:12 Level 8 : Surface 2
00:44:20 Level 9 : Bunker 2
00:50:13 Level 10 : Statue
00:56:33 Level 11 : Archives
01:04:20 Level 12 : Streets
01:09:02 Level 13 : Depot
01:13:09 Level 14 : Train
01:18:08 Level 15 : Jungle
01:23:38 Level 16 : Control
01:34:40 Level 17 : Caverns
01:46:21 Level 18 : Cradle
01:50:09 Credits
GoldenEye 007 is a 1997 first-person shooter video game developed by Rare and published by Nintendo for the Nintendo 64. Based on the 1995 James Bond film GoldenEye, the player controls the secret agent James Bond to prevent a criminal syndicate from using a satellite weapon. They navigate a series of levels to complete objectives, such as recovering or destroying objects, while shooting enemies. In a multiplayer mode, up to four players compete in several deathmatch scenarios via split-screen.
Development began in January 1995. An inexperienced team led by Martin Hollis developed GoldenEye 007 over two-and-a-half years. It was conceived as a side-scrolling platform game for the Super Nintendo Entertainment System, but evolved into a 3D shooter for the Nintendo 64 inspired by Doom (1993) and Virtua Cop (1994). Rare visited the GoldenEye set for reference, and Eon Productions and Metro-Goldwyn-Mayer allowed them to expand the game with sequences not featured in the film.
GoldenEye 007 was released in August 1997, almost two years after the release of the film but shortly before the release of its sequel Tomorrow Never Dies. It faced low expectations from the gaming media during development. However, it received critical acclaim and sold over eight million copies, making it the third-bestselling Nintendo 64 game. The game was praised for its visuals, gameplay depth and variety, and multiplayer mode. In 1998, it received the BAFTA Interactive Entertainment Games Award and four awards from the Academy of Interactive Arts & Sciences.
GoldenEye 007 demonstrated the viability of home consoles as platforms for first-person shooters, and signalled a transition from Doom-like shooters to a more realistic style. It pioneered features such as atmospheric single-player missions, stealth elements, and multiplayer console deathmatch. The game is considered one of the greatest video games ever made, with many of its elements, such as the Klobb gun, leaving an enduring impression in video game culture. A spiritual successor, Perfect Dark, was released in 2000, while a remake developed by Eurocom, GoldenEye 007, was released in 2010. The original game was rereleased in January 2023 on Xbox One via Xbox Game Pass by Xbox Game Studios and Nintendo Switch via Nintendo Switch Online + Expansion Pack by Nintendo
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