Feudal alloy is a self-proclaimed Metroid-Vania, but while what it has to offer is novel and entertaining, it may not hold up to the strict expectations fans of the genre may have.
Play as an assisted living care person (fish in a robot suit), as they attempt to battle an 8-hour campaign against baddies and bandits, in order to get back their precious stock of stolen oil! Large (yet confusing) interconnected maps, various upgrades, swap-able body parts, and even a skill tree system will help you gain the power you need to crush your final foe. However, while this meshing of game dynamics is interesting and unique, many seem to be just a bit out of place, and offer little to the actual player experience.
Personal Notes from Budget Gamer:
In all honesty, the game is fun, but it got about as much right as it got wrong... it does offer some challenging platforming, so maybe it would be better suited to a different fan-base than the one that was originally intended. However, as a metroidvania, it really falls flat.
1) The special ability controls feel somewhat un-intuitive, as button combinations are needed.
2) EXP system feels unbalanced
3) "Kiting" enemies and trap avoidance are the main modes of gameplay, stripping the "metroidvania" of its characteristic focus on exploration and combat.