FF11 Hume in UE4 on a Locomotion rig

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Published on ● Video Link: https://www.youtube.com/watch?v=8DFM-pcpI7o



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This is a hume that has been rigged in blender using AutoRig Pro (https://gumroad.com/l/auto-rig-pro), then attached to an UE4 Advanced Locomotion Rig (https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1 - I'm using v3 in this example, not played with v4 yet)

Only main bug is the hands are messed up because for some reason Auto Rig makes the last 3 fingers reversed ... Couldn't be bothered to fix it XD (even if it is mirrored), oh and meshes split because no seam consistency, easy to fix if i make 1 mesh but would like to figure out a better way.







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Final Fantasy XI Statistics For Josh Freeman

At this time, Josh Freeman has 90,523 views for Final Fantasy XI spread across 14 videos. His channel published less than an hour of Final Fantasy XI content, or 17.75% of the total watchable video on Josh Freeman's YouTube channel.