UE4 - Fully working custom mesh with ALS
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Published on ● Video Link: https://www.youtube.com/watch?v=IMvWRAvb24M
Got just about everything working, this is a mostly simple process now. I model/edit in Cinema 4D, Export to Blender, use Auto-Rig Pro to automate the skeleton, then import into UE4. Add the IK Post-process and you're good to go.
Testing out with some quixel models because they're very detailed, high poly and can mess up IK :D
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