FF6 BFLLG - Segment 94: The Final Frontier
Time to finally enter Kefka's Tower. I planned this out carefully so that a team without the Moogle Charm wouldn't run into any Great Behemoth's (who I can't conveniently escape from) unless another team is parked on the save point. This makes the navigation a lot less painful.
The first boss is Inferno. He doesn't take very long to kill, but Shrapnel (non-elemental) can be painful, as it can kill the party members who don't dodge it. Delta Hit will also turn some people to stone if it hits, and if I kill either of his arms he can bust out Meteor (which is an instant kill). The problem is, since I can't target Gogo's Step Mine attacks, I will kill Inferno's arms unless I am extremely lucky. So I need to kill him as quickly as possible.
I start by inflicting Slow (I wasn't going to use status effects on most WoR bosses, but Slow isn't that incapacitating), which gives me extra turns when it really matters (i.e., after I kill the arms). After that, I can use Shoat to kill both arms at once, making it so that Gogo can only target the boss. This allows me to kill him a great deal faster, even if it does provoke potential Meteors. Not only that, but as an added bonus, when the arms are dead he'll waste a turn using a useless TekBarrier. This allows Gogo to get three turns off before he even gets a turn to try using Meteor. If Gogo uses Step Mine three times in a row like he did in the video, I win. Much more likely would have been Gogo using Step Mine twice instead, and the other party members making up 10K damage in the meantime. This would have given Inferno only a single chance to use Meteor, so I'm hardly relying on astronomical luck.
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